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- /*+==========================================================================
- File: SERVER.CPP
-
- Summary: Implementation file for the CServer server-related utility
- C++ object. This object encapsulates the server's internal
- control of global server object and lock counts.
-
- For a comprehensive tutorial code tour of this module's
- contents and offerings see the accompanying FRESERVE.TXT
- file. For more specific technical details on the internal
- workings see the comments dispersed throughout the module's
- source code.
-
- Classes: CServer.
-
- Functions:
-
- Origin: 4-5-96: atrent - Editor-inheritance from SERVER.CPP in
- the DLLSERVE OLE Tutorial Code Sample.
-
- ----------------------------------------------------------------------------
- This file is part of the Microsoft OLE Tutorial Code Samples.
-
- Copyright (C) Microsoft Corporation, 1996. All rights reserved.
-
- This source code is intended only as a supplement to Microsoft
- Development Tools and/or on-line documentation. See these other
- materials for detailed information regarding Microsoft code samples.
-
- THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
- KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
- PARTICULAR PURPOSE.
- ==========================================================================+*/
-
- /*---------------------------------------------------------------------------
- We include WINDOWS.H for all Win32 applications.
- We include OLE2.H because we will be making calls to the OLE Libraries.
- We include APPUTIL.H because we will be building this DLL using
- the convenient Virtual Window and Dialog classes and other
- utility functions in the APPUTIL Library (ie, APPUTIL.LIB).
- We include SERVER.H for the object class declarations for the
- C++ CServer server control object.
- ---------------------------------------------------------------------------*/
- #include "preserve.h"
-
- /*---------------------------------------------------------------------------
- Implementation the internal CServer C++ object. Used to encapsulate
- some server data and the methods for Lock and Object count incrementing
- and decrementing.
- ---------------------------------------------------------------------------*/
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CServer::CServer
-
- Summary: CServer Constructor.
-
- Args: void
-
- Modifies: .
-
- Returns: void
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- CServer::CServer(void)
- {
- // Zero the Object and Lock counts for this attached process.
- m_cObjects = 0;
- m_cLocks = 0;
-
- return;
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CServer::~CServer
-
- Summary: CServer Destructor.
-
- Args: void
-
- Modifies: .
-
- Returns: void
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- CServer::~CServer(void)
- {
- return;
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CServer::Lock
-
- Summary: Increment the Server's Lock count.
-
- Args: void
-
- Modifies: .
-
- Returns: void
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- void CServer::Lock(void)
- {
- LONG cLocks;
-
- if (OwnThis())
- {
- cLocks = ++m_cLocks;
-
- UnOwnThis();
- }
-
- return;
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CServer::Unlock
-
- Summary: Decrement the Server's Lock count.
-
- Args: void
-
- Modifies: .
-
- Returns: void
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- void CServer::Unlock(void)
- {
- LONG cLocks;
-
- if (OwnThis())
- {
- cLocks = --m_cLocks;
-
- UnOwnThis();
- }
-
- return;
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CServer::ObjectsUp
-
- Summary: Increment the Server's living Object count.
-
- Args: void
-
- Modifies: .
-
- Returns: void
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- void CServer::ObjectsUp(void)
- {
- LONG cObjects;
-
- if (OwnThis())
- {
- cObjects = ++m_cObjects;
-
- UnOwnThis();
- }
-
- return;
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CServer::ObjectsDown
-
- Summary: Decrement the Server's living object count.
-
- Args: void
-
- Modifies: .
-
- Returns: void
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- void CServer::ObjectsDown(void)
- {
- LONG cObjects;
-
- if (OwnThis())
- {
- cObjects = --m_cObjects;
-
- UnOwnThis();
- }
-
- return;
- }
-
-
- /*M+M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M+++M
- Method: CServer::CanUnloadNow
-
- Summary: Checke if we can unload the server (ie, if there are no longer
- any living COM objects and no locks.
-
- Args: void
-
- Modifies: .
-
- Returns: HRESULT
- S_OK if this server can be unloaded.
- S_FALSE if this server can not be unloaded.
- M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M---M-M*/
- HRESULT CServer::CanUnloadNow(void)
- {
- HRESULT hr = S_FALSE;
- LONG cObjects, cLocks;
-
- if (OwnThis())
- {
- cObjects = m_cObjects;
- cLocks = m_cLocks;
-
- hr = (0L==cObjects && 0L==cLocks) ? S_OK : S_FALSE;
-
- UnOwnThis();
- }
-
- return hr;
- }
-