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- ===============================================================================
- `Doom: Knee-deep in the Dead' Hints
- V1.0
- Special Dark Forest-edition
-
- Copyright Wouter Slegers 1993
- ===============================================================================
-
- Id Software did it again. After the stunning Wolfenstein 3D, they released the
- awesome game `Doom: Knee-deep in the Dead'. This game is really awesome and
- blasts away all compatition. I wrote this small hint-file so that all of you
- can enjoy this game even more. I included some tips and a description of *all*
- secret rooms. If you like searching for the secret rooms, don't read any
- further.
-
- Please note that I am in no way connected to Id Software.
- To contact me (for questions, [positive] remarks or thanks) leave a message
- for me on Dark Forest BBS (+31-46-581998) or email me at
- wouter@stack.urc.tue.nl.
-
- ===============================================================================
-
- A short description of the weapons and some tips:
-
- Weapons:
- * Your hands... pretty useless against those aliens.
- * The chainsaw is great fun but not advisable in serious combat.
- * The gun is the starting weapon, low power, low firerate.
- * The shotgun is the best weapon for close combat. I personnaly use it per
- default because of it's superior firepower and spread. It has a rotten
- firerate though.
- * The chaingun is great for longdistant sniping, shooting drums (cheap on
- ammo:) and decimating crowds in long corridors.
- * The rocket-launcher is a very dangerous weapon both to the aliens and to you
- (and your partner(s)). It's usefull in killing aliens in chambers from a
- distance, especially when it's full of drums. Use it wisely.
- * Drums are also very usefull but dangerous. Learn to use them to your
- advantage.
-
- Tips (general):
- * Learn to 'leapfrog' through rooms by turning before you reach a corner and
- moving sideways with ALT (look at some commando-movies :).
- * Listen to the sounds, they give away enemies you can't even see. Stereo
- effects can be fairly deceptive.
- * If you think a room is 'occupied' but you can't see the aliens, try running
- forward fast (with shift) and immediatly backing up (without turning! use
- the reverse) as soon as you hear/see them. Also try shooting the drums or
- use some rockets.
- * Shoot drums in the proximity of aliens to smash them. (god I love this :)
- * Aliens fight each other when they're hit by a fellow-alien or when they can't
- see who hit them. Shoot some and dive behind cover. Divide and conquer!
-
- Tips for cooperative multiplayer game:
- * Putting the computers in the same room or at least in shouting distance helps
- coordinating your actions.
- * Working in pairs helps cutting down losses and maximizing firepower, although
- you'll have to be more carefull where and when you fire. Training together
- helps alot.
- * Crossfire is very effective, especially at doors/openings, but don't hit your
- partner (don't start running forward all of the sudden).
- * Watch out with shooting drums or using rockets when you don't know where your
- partner(s) are, they might get badly hurt (solution: use the map!).
- * When giving a partner firesupport (especially when he is in front of you),
- the chaingun is a good choice. Its accuracy helps you to avoid shooting your
- partner.
-
-
- Tips for Deathmatch multiplayer game:
- * Using your chainsaw is a bad idea as it gives away your position, although it
- is alot of fun :)
- * When an advesary hasn't seen you, use a rocket for a sure kill.
- * Expect everything when you warp in: you'll never know where you go...
-
-
- ===============================================================================
-
- Doom Hidden Rooms Hints.
- ========================
- Below are all the secret rooms in Doom: Knee-deep in the Dead. I gave a brief
- and hopefully understandable description of where they are and what important
- item is there. Note that the content changes with the difficulty-level (higher
- difficulty, higher gain).
-
- BEGIN:
- * just after the zigzag look left for the lighter colored wall.. push it for
- rocketlauncher.
- * after you cleaned out the exit room, go back to the zigzag room and look right
- for the shotgun.
-
- NUCLEAR PLANT:
- * to the east there is a secret door in the northern corner of the stairs.
- However it appears to be one-way (from outside to the inside only).
- * directly behind the red door, follow the turn right. You'll see an indention
- to your left. If you step on it, it will give away and you'll find aliens to
- your right, and you will see the chainsaw.
- * a bit ahead you'll see a lift. Push the first panel to your left.. You'll be
- able to kill those fireballs from the ridge.
- * in the maze (south part): shoot the middle most western wall (the one behind
- the green armor) for access to the chainsaw.. (push the switch in NW to get
- it). Some extra armor is hidden behind the eastern wall in the northeastern
- corner of the stairs.
- * in the maze (south part): push the wall between the white stripes for a
- backpack/rocketlauncher.
-
- TOXIC REFINARY:
- * right in front of you is a secret door, the switch for the drawbridge is in
- one of the chambers described below.
- * in the NW are TWO secret passages (the second niche on your left and on your
- right), both will open when you're on the stairs but will close again after a
- short while. Go to the stairs and then run like hell :)
- * In the northern (rocket launcher) is a secret room in the right corner (in
- the green stuff). Run fast for minimum damage. You'll see the switch for the
- drawbridge at the beginning. To the east is the exit (a lighter colored wall
- part) through another secret chamber containing the chaingun.
- * in the south-eastern is a supercharger (pull the switch on the pillar)
- * The drawbridge should be lowered now. Cross it, but be carefull! There are
- alot of aliens lurking behind automaticaly opening doors. My tactic is to
- select the chain gun, run forward and back up as soon as you hear the doors
- open. Then take them out at your leasure.
- * in the north is a corridor, follow it to find the hidden-level-switch.
- To the north is a elevator, push the wall.
- * behind the blue door in the eastern corner is a secret door. The chainsaw,
- a supercharger and a partial invisibility is available.
-
- MILITARY BASE:
- * in the northeast is a pentagram on the floor. If you touch it, numerous
- enemies will warp in. Try walking around it and then running to the corridor. That way you can pick them one by one.
- * in the east there is a lift at the eastern wall. Goodies at your left.
- * also in the east: a lift/trapdoor in the SW-corner.
- * the same area is accessable via the lift/trapdoor in the NE-corner in the
- south.
- * in the north: push the wall in the east. You'll get into a chamber with
- several high pillars. The pillar at the far side of the room lowers when
- someone is on the stairs. Just run on it, wait for it to rise, and 'jump' to
- the other pillars by running fast counter clock wise.
- * to get to the end of level switch, run down the trench, to the left is a
- isle with the switch and to the right is the lift upstairs.
-
- COMMAND CONTROL:
- * the light wall to the left in the beginning (before the door) hides a
- backpack.
- * the south exit from the round chamber (the one with the anti-radiation-suits)
- leeds to a trench. Follow the trench east for the rocketlauncher and a shot
- for the supercharger and west to get out.
-
- PHOVOS LAB:
- * the chamber in the middle (behind the first stairs) has a secret chamber to
- the north (behind the drums).
- * go right. In the SE-corner of the green jelly is a secret passage (the other
- colored wallpart). There is a rocketlauncher and a blue armor.
- * in the NW is a chamber with two pillars and an isle with a switch in the
- green stuff. In the indention in the west is a secret chamber with the
- antiradiation suit. The south wall of this chamber hides the chainsaw and
- that south wall gives away to let you outside and get the supercharger.
- You can get the blue armor in the NE-corner by stepping on the northern
- pillar when it's down, waiting until it rises again and then 'jumping' over.
- * in the north eastern chamber (the one with the blue floor and the blinking
- light) has a secret chamber to the south with a backpack and a computermap.
- * in the northern chamber is a partially hidden chamber to the SW. Best way to
- get there is to follow the wall left. You'll find the night vision, very
- usefull in sniping those badies in the dark.
- * in the northern chamber the top of the /\ in the middle is also a secret
- door, but as far as I can see this isn't really usefull (maybe for dashing
- for the exit?)
-
- CENTRAL PROCESSING:
- * At the first 'crossing' you encounter, look in the NE corner. There is a
- partially hidden chamber with some ammo, health and a green armor. There are
- also some fireballs there, so to be safe shoot a rocket in it to detonate
- the drums and splash them :)
- * Just before you are by the blue door there is a secret chamber to the south.
- Before you're at the blue door, it'll be a tower, when you reach the blue
- door it'll lower so you can get in. It has a secret door in the south.
- You'll find a backpack, an antiradiation-suit and partial invisibility.
- * In the same area to the north is a corridor. It'll open when you get the
- yellow key.
- * Behind the red door in the southwest is a green lake. In the NE-corner is
- an anti-radiation-suit. In the 'middle' (SW) is a assortment of armor. In
- the SE-corner is a nightvision, a partial invisibility and the exit.
- * in the most eastern corridor is a colored wall-part. Push it to get the
- computermap.
-
- COMPUTER STATION:
- * in the southwest is a pillar that will descend when you are on the stairs to
- the east of it. Go stand on top of it to jump on the ledge in the NE for the
- computer map and in the southeast for the chaingun and a backpack. Jump in
- the lake in the north and run fastly to the tunnel in the NW. In the west
- of that tunnel is an anti-radiation-suit and in the east are some goodies
- and a switch. Throwing the switch will allow you to get to the chainsaw in
- the southeast. Leave the tunnel via the north and look behind the pillar in
- that lake for blue armor. Follow the green stuff to the north to the
- supercharger and leave via the east.
- * after you get the blue key in the northwest, two doors will open with aliens.
- The one in the middle has a false wall to the east which leads to the outside
- to the partial invisibility.
-
- PHOBOS ANAMOLY:
- * the only secret room is in the east in the corridor leading to the first
- door. Note that there is a map in the east.
- ================================<END OF FILE>==================================