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- on mouseDown
- global gQuitDown
- set gQuitDown to 1
- set the memberNum of sprite 7 to 24
- updateStage()
- end
-
- on mouseUp
- global gQuitDown
- if gQuitDown then
- set gQuitDown to 0
- set the memberNum of sprite 7 to 25
- updateStage()
- repeat with i = 1 to 7
- set the visible of sprite i to 0
- end repeat
- updateStage()
- quit()
- end if
- end
-