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- on exitFrame
- RolloNorm()
- go(the frame)
- end
-
- on RolloNorm
- global gAcaciaDown, gBiolDown, gChemDown, gPhysDown, gMathsDown, gQuitDown
- if rollOver(2) then
- if gAcaciaDown then
- nothing()
- else
- set the castNum of sprite 2 to 3
- end if
- else
- set the castNum of sprite 2 to 2
- set gAcaciaDown to 0
- end if
- if rollOver(3) then
- if gBiolDown then
- nothing()
- else
- set the castNum of sprite 3 to 7
- end if
- else
- set the castNum of sprite 3 to 6
- set gBiolDown to 0
- end if
- if rollOver(4) then
- if gChemDown then
- nothing()
- else
- set the castNum of sprite 4 to 11
- end if
- else
- set the castNum of sprite 4 to 10
- set gChemDown to 0
- end if
- if rollOver(5) then
- if gPhysDown then
- nothing()
- else
- set the castNum of sprite 5 to 15
- end if
- else
- set the castNum of sprite 5 to 14
- set gPhysDown to 0
- end if
- if rollOver(6) then
- if gMathsDown then
- nothing()
- else
- set the castNum of sprite 6 to 19
- end if
- else
- set the castNum of sprite 6 to 18
- set gMathsDown to 0
- end if
- if rollOver(7) then
- if gQuitDown then
- nothing()
- else
- set the castNum of sprite 7 to 23
- end if
- else
- set the castNum of sprite 7 to 22
- set gQuitDown to 0
- end if
- end
-