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- on REFSetupStage s
- global IFLButtonList, IFLReferenceNameSprite, REFBackImage, REFLastActive
- if s = 1 then
- repeat with f = 1 to count(IFLButtonList)
- set ThisTempList to getAt(IFLButtonList, f)
- setAt(ThisTempList, 3, the locH of sprite getAt(ThisTempList, 1))
- end repeat
- repeat with t = 39 to 47
- if t <> IFLReferenceNameSprite then
- set the locH of sprite t to 2000
- end if
- end repeat
- set the castNum of sprite 3 to 56
- updateStage()
- else
- if s = 4 then
- set the castNum of sprite 3 to 66
- else
- set the castNum of sprite 3 to 55
- end if
- end if
- set the castNum of sprite 2 to getAt(getAt(REFBackImage, s + 1), 1)
- set the locV of sprite 2 to getAt(getAt(REFBackImage, s + 1), 2)
- set the locH of sprite 2 to getAt(getAt(REFBackImage, s + 1), 3)
- set the ink of sprite 2 to getAt(getAt(REFBackImage, s + 1), 4)
- if REFLastActive = 1 then
- REFReplaceLinesButtons()
- end if
- updateStage()
- end
-