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- on ARTGraphicsGo f
- global ARTGraphicsBeenHere, ARTGraphicsSpriteList, IFLArtsNameSprite, ARTComp
- set ARTGraphicsBeenHere to 1
- repeat with z = 1 to count(ARTGraphicsMasterList)
- set TwochangeSprite to getAt(ARTGraphicsMasterList, z)
- if count(TwochangeSprite) > 2 then
- if getAt(TwochangeSprite, 1) = 48 then
- if the castNum of sprite 48 = 192 then
- setAt(TwochangeSprite, 2, the castNum of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 5, the ink of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 3, the locH of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 4, the locV of sprite getAt(TwochangeSprite, 1))
- end if
- else
- setAt(TwochangeSprite, 2, the castNum of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 5, the ink of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 3, the locH of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 4, the locV of sprite getAt(TwochangeSprite, 1))
- end if
- next repeat
- end if
- setAt(TwochangeSprite, 2, 0)
- end repeat
- updateStage()
- set whichSection to getAt(ARTChooseSectionList, f)
- repeat with v = 1 to count(ARTGraphicsSpriteList)
- set the locH of sprite getAt(getAt(ARTGraphicsSpriteList, v), 1) to 2000
- end repeat
- updateStage()
- set the castNum of sprite getAt(whichSection, 3) to the castNum of sprite getAt(whichSection, 3) - 1
- set the castNum of sprite IFLArtsNameSprite to 54
- repeat with c = 1 to 3
- set the locV of sprite getAt(whichSection, 3) to the locV of sprite getAt(whichSection, 3) + 18
- updateStage()
- end repeat
- set whichSection to getAt(ARTChooseSectionList, f)
- setAt(whichSection, 2, 0)
- setAt(ARTWhichPartList, f, 0)
- set ARTComp to 0
- updateStage()
- end
-