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- on REFAboutUpdateSection
- global REFAboutSpriteCastNums, REFCurrentWords
- repeat with g = 30 to 36
- if rollOver(g) then
- set the castNum of sprite g to the castNum of sprite g + 1
- repeat with h = 1 to count(REFAboutSpriteCastNums)
- if (h + 29) <> g then
- set the castNum of sprite (h + 29) to getAt(REFAboutSpriteCastNums, h)
- end if
- end repeat
- updateStage()
- if g <> REFCurrentWords then
- set REFCurrentWords to g
- set the castNum of sprite 37 to the castNum of sprite g + 1
- end if
- updateStage()
- repeat while rollOver(g)
- end repeat
- updateStage()
- end if
- end repeat
- repeat with h = 1 to count(REFAboutSpriteCastNums)
- set the castNum of sprite (h + 29) to getAt(REFAboutSpriteCastNums, h)
- end repeat
- updateStage()
- end
-