home *** CD-ROM | disk | FTP | other *** search
- on REFLeave y
- global IFLButtonList, IFLReferenceNameSprite, ADDADCOntTwo, ADDAdCount, REFMasterList, ADDADvertSprite, REFAdIdxChosenAd
- if y = 1 then
- nothing()
- else
- puppetSound(0)
- updateStage()
- end if
- repeat with f = 1 to count(REFMasterList)
- set TwochangeSprite to getAt(REFMasterList, f)
- if count(TwochangeSprite) > 2 then
- setAt(TwochangeSprite, 2, the castNum of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 5, the ink of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 3, the locH of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 4, the locV of sprite getAt(TwochangeSprite, 1))
- else
- setAt(TwochangeSprite, 2, 0)
- end if
- set the locH of sprite getAt(TwochangeSprite, 1) to 2000
- set the locV of sprite getAt(TwochangeSprite, 1) to 2000
- end repeat
- set the locH of sprite ADDADvertSprite to 2000
- if y = 2 then
- repeat with f = 1 to count(IFLButtonList)
- set ThisTempList to getAt(IFLButtonList, f)
- setAt(ThisTempList, 2, the castNum of sprite getAt(ThisTempList, 1))
- end repeat
- repeat with t = 39 to 47
- set the locH of sprite t to 2000
- end repeat
- set ADDADCOntTwo to 0
- set ADDAdCount to 0
- set the locH of sprite ADDADvertSprite to 2000
- set the locH of sprite 1 to 2000
- ADDLOADAdd(REFAdIdxChosenAd)
- end if
- end
-
- on REFReturn y
- global REFMasterList, IFLButtonList, IFLReferenceNameSprite
- puppetSound(0)
- if y = 1 then
- repeat with g = 1 to 15
- set the castNum of sprite IFLReferenceNameSprite to the castNum of sprite IFLReferenceNameSprite - 1
- wait(0.05)
- updateStage()
- end repeat
- puppetSound("REFDrum.wav")
- updateStage()
- end if
- repeat with f = 1 to count(REFMasterList)
- set TwochangeSprite to getAt(REFMasterList, f)
- if count(TwochangeSprite) > 2 then
- set the castNum of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 2)
- set the locH of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 3)
- set the locV of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 4)
- set the ink of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 5)
- set the visible of sprite getAt(TwochangeSprite, 1) to 1
- next repeat
- end if
- set the locH of sprite getAt(TwochangeSprite, 1) to 2000
- end repeat
- set the locH of sprite 1 to 325
- set the locV of sprite 1 to 271
- if y = 2 then
- repeat with f = 1 to count(IFLButtonList)
- set TwochangeSprite to getAt(IFLButtonList, f)
- set the castNum of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 2)
- set the locH of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 3)
- set the locV of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 4)
- end repeat
- end if
- ADDAdvertBreak(1)
- updateStage()
- go("REFSection")
- end
-