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- on mouseDown
- global StartSprite, startList
- set the castNum of sprite the clickOn to the castNum of sprite the clickOn + 1
- updateStage()
- repeat while the mouseDown
- nothing()
- end repeat
- set the castNum of sprite the clickOn to the castNum of sprite the clickOn - 1
- updateStage()
- if StartSprite > 1 then
- set StartSprite to StartSprite - 1
- PlacePict()
- end if
- end
-