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- on mouseDown
- global ItemDel
- puppetSprite(2, 0)
- set the visible of sprite 2 to 0
- updateStage()
- set temp to the pathName
- set the itemDelimiter to ItemDel
- delete item the number of items in temp of temp
- delete item the number of items in temp of temp
- set the itemDelimiter to ","
- unLoad()
- unLoadCast()
- go("black")
- go("fade", string(temp & ItemDel & "random.dir"))
- end
-