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- on enterFrame
- global lastFrame
- set the locV of sprite 2 to 900
- puppetSprite(34, 1)
- set temp to line (lastFrame / 3) + 1 of field "MapLocs"
- set the castNum of sprite 34 to the number of cast string(item 3 of temp)
- set the locH of sprite 34 to value(item 1 of temp)
- set the locV of sprite 34 to value(item 2 of temp)
- set the visible of sprite 34 to 1
- updateStage()
- set the timeoutLength to 33
- end
-