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- on exitFrame
- set the locV of sprite 2 to 900
- repeat with i = 20 to 25
- set the castNum of sprite i to the number of cast string(char 1 to 2 of the name of cast the castNum of sprite i & "E")
- end repeat
- set the castNum of sprite 22 to the number of cast "22H"
- updateStage()
- end
-