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- on mouseDown
- global ItemDel
- set STIcks to the ticks
- repeat while (the ticks - STIcks) < 15
- updateStage()
- end repeat
- set temp to the pathName
- set the itemDelimiter to ItemDel
- delete item the number of items in temp of temp
- delete item the number of items in temp of temp
- set the itemDelimiter to ","
- sound stop 1
- sound stop 2
- set the locV of sprite 2 to 900
- go("end")
- unLoad()
- unLoadCast()
- go("fade", string(temp & ItemDel & "random.dir"))
- end
-