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- on mouseDown
- global NextFrame, seenSport
- set theCast to the name of cast the mouseCast
- if theCast = "sport.up" then
- puppetSound(2, the number of cast "click")
- updateStage()
- Buttons()
- set NextFrame to "sport"
- else
- if theCast = "dance.up" then
- puppetSound(2, the number of cast "click")
- updateStage()
- Buttons(20)
- set NextFrame to "dance"
- end if
- end if
- GoBody()
- end
-