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- on IFLSkipBut
- global IFLSkipList, IFLGone
- if rollOver(20) then
- set the castNum of sprite 20 to 174
- if the mouseDown then
- repeat with t = 1 to count(IFLSkipList)
- set the locH of sprite getAt(getAt(IFLSkipList, t), 1) to getAt(getAt(IFLSkipList, t), 2)
- set the locV of sprite getAt(getAt(IFLSkipList, t), 1) to getAt(getAt(IFLSkipList, t), 3)
- end repeat
- set the locH of sprite 15 to 2000
- set the locH of sprite 20 to 2000
- set the locH of sprite 11 to 2000
- set the locH of sprite 12 to 2000
- set the locH of sprite 13 to 2000
- updateStage()
- set IFLGone to 1
- go("IntroFrame")
- end if
- else
- set the castNum of sprite 20 to 173
- end if
- updateStage()
- end
-