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- on exitFrame
- global ARTImageGO
- go(the frame)
- set the locH of sprite 48 to 2000
- if the mouseUp then
- set ARTImageGO to 1
- end if
- if the mouseDown and (ARTImageGO = 1) then
- set ARTImageGO to 0
- puppetSprite(2, 1)
- set the locH of sprite 2 to 1500
- updateStage()
- set x to the frame
- go(x + 1)
- end if
- end
-