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- on ARTMusicOneGo f
- global ARTMusicOneMasterList, IFLButtonList, IFLArtsNameSprite, ADDADCOntTwo, ADDAdCount, ARTMasterList, ADDADvertSprite, ARTAreSomewhere, ARTMusicOneList, ARTMusOneBackgroudSprite, ARTMusOneMusicSprite, ARTMusOneUnderLineSprite, ARTVerticalTrailSprite, ARTChooseSectionList, ARTWhichPartList, ARTMusicOneBeenHere
- set ARTMusicOneBeenHere to 1
- repeat with z = 1 to count(ARTMusicOneMasterList)
- set TwochangeSprite to getAt(ARTMusicOneMasterList, z)
- if count(TwochangeSprite) > 2 then
- setAt(TwochangeSprite, 2, the castNum of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 5, the ink of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 3, the locH of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 4, the locV of sprite getAt(TwochangeSprite, 1))
- next repeat
- end if
- setAt(TwochangeSprite, 2, 0)
- end repeat
- updateStage()
- if ARTAreSomewhere = 1 then
- set TemPList to getAt(ARTMusicOneList, 1)
- repeat with d = 4 to count(TemPList)
- set InfoList to getAt(TemPList, d)
- set the locH of sprite getAt(InfoList, 1) to 2000
- end repeat
- updateStage()
- set the castNum of sprite ARTMusOneBackgroudSprite to the castNum of sprite ARTMusOneBackgroudSprite - 1
- repeat while the locV of sprite 10 < (384 - 25)
- repeat with s = 7 to 10
- if the locV of sprite s < (384 - 25) then
- set the locV of sprite s to the locV of sprite s + 25
- next repeat
- end if
- set the locV of sprite s to 384
- end repeat
- updateStage()
- end repeat
- set the locV of sprite 10 to 384
- updateStage()
- set the castNum of sprite IFLArtsNameSprite to 54
- set the castNum of sprite ARTMusOneMusicSprite to the castNum of sprite ARTMusOneMusicSprite - 1
- set the ink of sprite ARTMusOneMusicSprite to 33
- set the locV of sprite ARTMusOneMusicSprite to the locV of sprite ARTMusOneMusicSprite + 20
- updateStage()
- set the locH of sprite ARTMusOneUnderLineSprite to 200
- set the locV of sprite ARTMusOneUnderLineSprite to 186
- updateStage()
- repeat while the locV of sprite ARTMusOneMusicSprite < (386 - 20)
- set the locV of sprite ARTMusOneMusicSprite to the locV of sprite ARTMusOneMusicSprite + 20
- set the locV of sprite ARTMusOneUnderLineSprite to the locV of sprite ARTMusOneUnderLineSprite + 20
- updateStage()
- end repeat
- repeat with d = 7 to 10
- set the locH of sprite d to 2000
- end repeat
- updateStage()
- set the locV of sprite ARTMusOneMusicSprite to 386
- set the locV of sprite ARTMusOneUnderLineSprite to 386
- set the locH of sprite ARTVerticalTrailSprite to 200
- set the locV of sprite ARTVerticalTrailSprite to 386
- updateStage()
- set the castNum of sprite ARTMusOneMusicSprite to the castNum of sprite ARTMusOneMusicSprite - 1
- set the ink of sprite ARTMusOneMusicSprite to 36
- updateStage()
- set whichSection to getAt(ARTChooseSectionList, f)
- repeat with y = 4 to count(whichSection)
- set ThisList to getAt(whichSection, y)
- set the locH of sprite getAt(ThisList, 1) to 2000
- end repeat
- updateStage()
- else
- set the castNum of sprite IFLArtsNameSprite to 54
- set the castNum of sprite ARTMusOneMusicSprite to the castNum of sprite ARTMusOneMusicSprite - 1
- set the ink of sprite ARTMusOneMusicSprite to 33
- set the locV of sprite ARTMusOneMusicSprite to the locV of sprite ARTMusOneMusicSprite + 20
- updateStage()
- set the locH of sprite ARTMusOneUnderLineSprite to 200
- set the locV of sprite ARTMusOneUnderLineSprite to 186
- updateStage()
- repeat while the locV of sprite ARTMusOneMusicSprite < (386 - 20)
- set the locV of sprite ARTMusOneMusicSprite to the locV of sprite ARTMusOneMusicSprite + 20
- set the locV of sprite ARTMusOneUnderLineSprite to the locV of sprite ARTMusOneUnderLineSprite + 20
- updateStage()
- end repeat
- repeat with d = 7 to 10
- set the locH of sprite d to 2000
- end repeat
- updateStage()
- set the locV of sprite ARTMusOneMusicSprite to 386
- set the locV of sprite ARTMusOneUnderLineSprite to 386
- set the locH of sprite ARTVerticalTrailSprite to 200
- set the locV of sprite ARTVerticalTrailSprite to 386
- updateStage()
- set the castNum of sprite ARTMusOneMusicSprite to the castNum of sprite ARTMusOneMusicSprite - 1
- set the ink of sprite ARTMusOneMusicSprite to 36
- updateStage()
- set whichSection to getAt(ARTChooseSectionList, f)
- repeat with y = 4 to count(whichSection)
- set ThisList to getAt(whichSection, y)
- set the locH of sprite getAt(ThisList, 1) to 2000
- end repeat
- updateStage()
- end if
- set whichSection to getAt(ARTChooseSectionList, f)
- setAt(whichSection, 2, 0)
- setAt(ARTWhichPartList, f, 0)
- end
-