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Text File  |  1996-06-17  |  1.7 KB  |  42 lines

  1. on IFLsectionWordAnimate
  2.   global IFLhowManyWordTurnList, IFLRolledOver, IFLSpriteDifference, IFLhasLineFlashedList, IFLCanChange, GTSbuttonCount, IFLArtsNameSprite, IFLMovieNameList
  3.   repeat with t = 39 to 47
  4.     if rollOver(t) and (t <> IFLArtsNameSprite) then
  5.       set value to getAt(IFLhasLineFlashedList, t - IFLSpriteDifference)
  6.       if value = 3 then
  7.         set the castNum of sprite t to the castNum of sprite t + 1
  8.         setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, value + 1)
  9.       else
  10.         if value = 6 then
  11.           set the castNum of sprite t to the castNum of sprite t - 1
  12.           setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, 0)
  13.         else
  14.           setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, value + 1)
  15.         end if
  16.       end if
  17.       if rollOver(t) and (IFLRolledOver <> t) and the mouseDown and (IFLCanChange = 1) then
  18.         set IFLCanChange to 0
  19.         set IFLRolledOver to t
  20.         set value to getAt(IFLhasLineFlashedList, t - IFLSpriteDifference)
  21.         if value < 4 then
  22.           setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, 0)
  23.         else
  24.           setAt(IFLhasLineFlashedList, t - IFLSpriteDifference, 0)
  25.           set the castNum of sprite t to the castNum of sprite t - 1
  26.         end if
  27.         updateStage()
  28.         ARTLeaveArts(1)
  29.         repeat with g = 1 to 9
  30.           set the castNum of sprite IFLArtsNameSprite to the castNum of sprite IFLArtsNameSprite + 1
  31.           wait(0.05)
  32.           updateStage()
  33.         end repeat
  34.         cursor(-1)
  35.         puppetSound(0)
  36.         updateStage()
  37.         go(1, getAt(IFLMovieNameList, IFLRolledOver - IFLSpriteDifference))
  38.       end if
  39.     end if
  40.   end repeat
  41. end
  42.