home *** CD-ROM | disk | FTP | other *** search
- on IFLAnimateGreyLines
- global IFLSkipList
- repeat with t = 1 to 3
- set the castNum of sprite 1 to the castNum of sprite 1 + 1
- updateStage()
- end repeat
- set the locH of sprite 1 to 2000
- updateStage()
- set the castNum of sprite 30 to the number of member "IFLFullLogoTWO"
- updateStage()
- set the castNum of sprite 3 to the number of member "IFLOne"
- set the castNum of sprite 4 to the number of member "IFLTwo"
- set the castNum of sprite 5 to the number of member "IFLThree"
- repeat with t = 3 to 5
- set the locH of sprite t to -300
- set the locV of sprite t to 271
- end repeat
- repeat with t = 3 to 5
- repeat while the locH of sprite t < 284
- set the locH of sprite t to the locH of sprite t + 40
- updateStage()
- end repeat
- end repeat
- repeat with t = 3 to 5
- set the locH of sprite t to 325
- end repeat
- updateStage()
- set the castNum of sprite 6 to the number of member "IFLFive"
- set the castNum of sprite 7 to the number of member "IFLSix"
- set the castNum of sprite 8 to the number of member "IFLSeven"
- set the castNum of sprite 9 to the number of member "IFLEight"
- set the castNum of sprite 10 to the number of member "IFLNine"
- set the castNum of sprite 11 to the number of member "IFLTen"
- repeat with t = 6 to 7
- set the locH of sprite t to 325
- set the locV of sprite t to -200
- end repeat
- repeat with t = 6 to 7
- repeat while the locV of sprite t > 250
- set the locV of sprite t to the locV of sprite t - 20
- updateStage()
- end repeat
- end repeat
- repeat with t = 6 to 7
- set the locV of sprite t to 271
- end repeat
- updateStage()
- repeat with t = 8 to 9
- set the locH of sprite t to 325
- set the locV of sprite t to -200
- end repeat
- repeat with t = 8 to 9
- repeat while the locV of sprite t > 250
- set the locV of sprite t to the locV of sprite t - 20
- updateStage()
- end repeat
- end repeat
- repeat with t = 8 to 9
- set the locV of sprite t to 271
- end repeat
- updateStage()
- repeat with t = 10 to 11
- set the locH of sprite t to 325
- set the locV of sprite t to -200
- end repeat
- repeat with t = 10 to 11
- repeat while the locV of sprite t > 250
- set the locV of sprite t to the locV of sprite t - 20
- updateStage()
- end repeat
- end repeat
- repeat with t = 10 to 11
- set the locV of sprite t to 271
- end repeat
- updateStage()
- set the castNum of sprite 12 to the number of member "IFLFour"
- set the locH of sprite 12 to 325
- set the locV of sprite 12 to 271
- updateStage()
- set the castNum of sprite 13 to the number of member "IFLEleven"
- set the castNum of sprite 14 to the number of member "IFLTwelve"
- repeat with t = 13 to 14
- set the locH of sprite t to -500
- set the locV of sprite t to 271
- end repeat
- repeat while the locH of sprite 13 < 301
- set the locH of sprite 13 to the locH of sprite 13 + 20
- updateStage()
- end repeat
- set the locH of sprite 13 to 325
- updateStage()
- repeat while the locH of sprite 14 < 301
- set the locH of sprite 14 to the locH of sprite 14 + 20
- updateStage()
- end repeat
- set the locH of sprite 14 to 325
- updateStage()
- set the castNum of sprite 15 to the number of member "IFLThirteen"
- set the castNum of sprite 16 to the number of member "IFLFourteen"
- set the castNum of sprite 17 to the number of member "IFLfiveteen"
- repeat with t = 15 to 17
- set the locH of sprite t to 325
- set the locV of sprite t to -300
- end repeat
- repeat while the locV of sprite 15 > 249
- set the locV of sprite 15 to the locV of sprite 15 + 20
- updateStage()
- end repeat
- set the locV of sprite 15 to 271
- updateStage()
- repeat while the locV of sprite 16 > 249
- set the locV of sprite 16 to the locV of sprite 16 + 20
- updateStage()
- end repeat
- set the locV of sprite 16 to 271
- updateStage()
- repeat while the locV of sprite 17 > 249
- set the locV of sprite 17 to the locV of sprite 17 + 20
- updateStage()
- end repeat
- set the locV of sprite 17 to 271
- updateStage()
- set the blend of sprite 1 to 100
- set the castNum of sprite 1 to 1000
- set the locH of sprite 1 to 325
- set the locV of sprite 1 to 271
- repeat with t = 3 to 17
- set the locV of sprite t to 2000
- end repeat
- updateStage()
- cursor(-1)
- updateStage()
- repeat with t = 1 to count(IFLSkipList)
- set the locH of sprite getAt(getAt(IFLSkipList, t), 1) to getAt(getAt(IFLSkipList, t), 2)
- set the locV of sprite getAt(getAt(IFLSkipList, t), 1) to getAt(getAt(IFLSkipList, t), 3)
- end repeat
- repeat with t = 10 to 18
- set the locH of sprite t to 2000
- end repeat
- set the castNum of sprite 6 to 87
- set the loc of sprite 6 to point(200, 200)
- set the castNum of sprite 1 to 1000
- set the loc of sprite 1 to point(325, 271)
- set the castNum of sprite 38 to 69
- set the loc of sprite 38 to point(325, 271)
- updateStage()
- puppetSound(0)
- go("IntroFrame")
- updateStage()
- cursor(-1)
- end
-