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- on mouseUp
- puppetSound(0)
- set the castNum of sprite 10 to 95
- set the castNum of sprite 6 to 53
- if the castNum of sprite 21 <> the number of member "NameOne" then
- set the castNum of sprite 21 to the number of member "NameOne"
- set the loc of sprite 21 to point(10, 400)
- end if
- updateStage()
- set the movieRate of sprite 10 to 1
- end
-