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- on groANIMATESection
- if the castNum of sprite 10 <> "93" then
- set the castNum of sprite 4 to 19
- end if
- if the castNum of sprite 10 <> "94" then
- set the castNum of sprite 5 to 20
- end if
- if the castNum of sprite 10 <> "95" then
- set the castNum of sprite 6 to 21
- end if
- set the castNum of sprite 27 to 99
- set the castNum of sprite 28 to 98
- if the mouseUp then
- case the rollOver of
- "4":
- if the castNum of sprite 10 <> "93" then
- set the castNum of sprite 4 to 47
- end if
- "5":
- if the castNum of sprite 10 <> "94" then
- set the castNum of sprite 5 to 48
- end if
- "6":
- if the castNum of sprite 10 <> "95" then
- set the castNum of sprite 6 to 49
- end if
- "27":
- set the castNum of sprite 27 to 101
- "28":
- set the castNum of sprite 28 to 100
- end case
- end if
- if the castNum of sprite 10 <> "0" then
- if the type of member the member of sprite 10 = #digitalVideo then
- case the castNum of sprite 10 of
- "93":
- set the castNum of sprite 21 to the number of member "nameone"
- set the loc of sprite 21 to point(43, 402)
- "94":
- set the castNum of sprite 21 to the number of member "nameone"
- set the loc of sprite 21 to point(43, 402)
- updateStage()
- "95":
- set the castNum of sprite 21 to the number of member "nameone"
- set the loc of sprite 21 to point(43, 402)
- updateStage()
- end case
- end if
- end if
- end
-