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- on GROLeave y
- global IFLButtonList, IFLGroupTNameSprite, ADDADCOntTwo, ADDAdCount, GROMasterList, ADDADvertSprite, IFLHeadInkList
- if y = 1 then
- nothing()
- else
- puppetSound(0)
- updateStage()
- end if
- repeat with f = 1 to count(GROMasterList)
- set TwochangeSprite to getAt(GROMasterList, f)
- if count(TwochangeSprite) > 2 then
- setAt(TwochangeSprite, 2, the castNum of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 5, the ink of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 3, the locH of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 4, the locV of sprite getAt(TwochangeSprite, 1))
- else
- setAt(TwochangeSprite, 2, 0)
- end if
- set the locH of sprite getAt(TwochangeSprite, 1) to 2000
- set the locV of sprite getAt(TwochangeSprite, 1) to 2000
- end repeat
- set the castNum of sprite 10 to 11
- set the locH of sprite ADDADvertSprite to 2000
- if y = 2 then
- set the locH of sprite 1 to 2000
- repeat with f = 1 to count(IFLButtonList)
- set ThisTempList to getAt(IFLButtonList, f)
- setAt(ThisTempList, 2, the castNum of sprite getAt(ThisTempList, 1))
- end repeat
- repeat with f = 1 to count(IFLHeadInkList)
- set InkTempList to getAt(IFLHeadInkList, f)
- setAt(InkTempList, 2, the ink of sprite getAt(ThisTempList, 1))
- end repeat
- repeat with t = 39 to 47
- set the locH of sprite t to 2000
- end repeat
- set the castNum of sprite IFLGroupTNameSprite to getAt(getAt(IFLButtonList, 4), 5)
- set ADDADCOntTwo to 0
- set ADDAdCount to 0
- set the locH of sprite ADDADvertSprite to 2000
- ADDLOADAdd()
- end if
- if y = 1 then
- set the castNum of sprite IFLGroupTNameSprite to 35
- set the ink of sprite IFLGroupTNameSprite to 36
- repeat with i = 1 to 6
- set the castNum of sprite IFLGroupTNameSprite to the castNum of sprite IFLGroupTNameSprite + 1
- updateStage()
- end repeat
- end if
- updateStage()
- end
-
- on GROReturn y
- global GROMasterList, IFLButtonList, IFLGroupTNameSprite, IFLHeadInkList
- win_midiStop()
- if y = 1 then
- set the ink of sprite IFLGroupTNameSprite to 36
- repeat with g = 1 to 5
- set the castNum of sprite IFLGroupTNameSprite to the castNum of sprite IFLGroupTNameSprite - 1
- updateStage()
- end repeat
- put the castNum of sprite IFLGroupTNameSprite
- updateStage()
- end if
- repeat with f = 1 to count(GROMasterList)
- set TwochangeSprite to getAt(GROMasterList, f)
- if count(TwochangeSprite) > 2 then
- set the castNum of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 2)
- set the locH of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 3)
- set the locV of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 4)
- set the ink of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 5)
- set the visible of sprite getAt(TwochangeSprite, 1) to 1
- next repeat
- end if
- set the locH of sprite getAt(TwochangeSprite, 1) to 2000
- end repeat
- set the castNum of sprite IFLGroupTNameSprite to 34
- set the ink of sprite IFLGroupTNameSprite to 8
- if y = 2 then
- repeat with f = 1 to count(IFLButtonList)
- set TwochangeSprite to getAt(IFLButtonList, f)
- set the castNum of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 2)
- set the locH of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 3)
- set the locV of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 4)
- end repeat
- repeat with f = 1 to count(IFLHeadInkList)
- set TwochangeSprite to getAt(IFLHeadInkList, f)
- set the ink of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 2)
- end repeat
- end if
- set the locH of sprite 1 to 325
- set the locV of sprite 1 to 271
- if y = 2 then
- set the castNum of sprite 1 to the number of member "IFLStaticBackground"
- set the ink of sprite 1 to 36
- repeat with f = 39 to 47
- set the ink of sprite f to 36
- end repeat
- end if
- ADDAdvertBreak(4)
- updateStage()
- set the castNum of sprite 10 to 0
- go("grosection")
- end
-