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- on FAE95Case s
- global FAE95List, FAEButtonsSprite, FAEInstallSprite, FAEOptionList, FAEPlaySprite, FAEExplainSprite
- set the locH of sprite FAEButtonsSprite to 428
- set the locV of sprite FAEButtonsSprite to 289
- set the locH of sprite 20 to 428
- set the locV of sprite 20 to 289
- set WhichScenario to getAt(getAt(FAE95List, s), 1)
- if (WhichScenario = 1) or (WhichScenario = 2) then
- set the locH of sprite FAEInstallSprite to 428
- set the locV of sprite FAEInstallSprite to 289
- set the locH of sprite 22 to 428
- set the locV of sprite 22 to 289
- setAt(getAt(FAEOptionList, 3), 4, 2)
- setAt(getAt(FAEOptionList, 4), 4, 5)
- else
- setAt(getAt(FAEOptionList, 3), 4, 5)
- if WhichScenario = 4 then
- set the locH of sprite FAEPlaySprite to 428
- set the locV of sprite FAEPlaySprite to 289
- setAt(getAt(FAEOptionList, 4), 4, 0)
- else
- set WhichTextBox to getAt(getAt(FAE95List, s), 2)
- set the castNum of sprite FAEExplainSprite to WhichTextBox
- set the locH of sprite FAEExplainSprite to 224
- set the locV of sprite FAEExplainSprite to 283
- set the ink of sprite FAEExplainSprite to 0
- setAt(getAt(FAEOptionList, 3), 4, 5)
- setAt(getAt(FAEOptionList, 4), 4, 5)
- end if
- end if
- updateStage()
- end
-