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- on FAEDuringPreview
- global FAEPMouseDown, FAEPreviewCounter, FAEOfHowManyList, FAEChoosen
- if rollOver(31) then
- set the member of sprite 31 to member "redrightbrowse"
- updateStage()
- repeat while rollOver(31)
- if the mouseDown then
- set the member of sprite 31 to member "redrightbrowsedown"
- updateStage()
- repeat while the mouseDown
- end repeat
- set FAEPreviewCounter to 1 + FAEPreviewCounter
- updateStage()
- if FAEPreviewCounter = getAt(FAEOfHowManyList, FAEChoosen) then
- set the locH of sprite 31 to 2000
- updateStage()
- end if
- if (FAEPreviewCounter = 2) and (getAt(FAEOfHowManyList, FAEChoosen) <> 2) then
- set the loc of sprite 30 to point(510, 423)
- end if
- repeat with t = 11 to 12
- set the castNum of sprite t to the castNum of sprite t + 1
- end repeat
- updateStage()
- end if
- set the member of sprite 31 to member "redrightbrowse"
- updateStage()
- end repeat
- set the member of sprite 31 to member "rightbrowse"
- updateStage()
- end if
- if rollOver(30) then
- set the member of sprite 30 to member "redleftbrowse"
- updateStage()
- repeat while rollOver(30)
- if the mouseDown then
- set the member of sprite 30 to member "redleftbrowsedown"
- updateStage()
- repeat while the mouseDown
- end repeat
- set FAEPreviewCounter to FAEPreviewCounter - 1
- updateStage()
- if FAEPreviewCounter = 1 then
- set the locH of sprite 30 to 2000
- updateStage()
- end if
- if getAt(FAEOfHowManyList, FAEChoosen) <> FAEPreviewCounter then
- set the loc of sprite 31 to point(578, 423)
- end if
- repeat with t = 11 to 12
- set the castNum of sprite t to the castNum of sprite t - 1
- end repeat
- updateStage()
- end if
- set the member of sprite 30 to member "redleftbrowse"
- updateStage()
- end repeat
- set the member of sprite 30 to member "leftbrowse"
- updateStage()
- end if
- end
-