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- on FAEChooseOption
- global FAEOptionList, FAEButtonsSprite, FAEMouseUP, GTSWIN95, FAESizeList, FAEChoosen
- repeat with s = 1 to count(FAEOptionList)
- set FAEOptionCount to getAt(getAt(FAEOptionList, s), 4)
- if rollOver(getAt(getAt(FAEOptionList, s), 1)) then
- set FAEOptionCount to 4
- setAt(getAt(FAEOptionList, s), 3, 0)
- end if
- if FAEOptionCount = 4 then
- setAt(getAt(FAEOptionList, s), 4, 0)
- if getAt(getAt(FAEOptionList, s), 3) = 0 then
- setAt(getAt(FAEOptionList, s), 3, 1)
- set the locH of sprite getAt(getAt(FAEOptionList, s), 1) to the locH of sprite FAEButtonsSprite
- set the locV of sprite getAt(getAt(FAEOptionList, s), 1) to the locV of sprite FAEButtonsSprite
- updateStage()
- else
- setAt(getAt(FAEOptionList, s), 3, 0)
- set the locH of sprite getAt(getAt(FAEOptionList, s), 1) to 2000
- updateStage()
- end if
- next repeat
- end if
- setAt(getAt(FAEOptionList, s), 4, FAEOptionCount + 1)
- end repeat
- end
-