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- on FAELeave y
- global IFLButtonList, IFLFamilyNameSprite, ADDADCOntTwo, ADDAdCount, FAEMasterList, ADDADvertSprite, IFLHeadInkList
- forget(window "TRYMULTI")
- updateStage()
- repeat with f = 1 to count(FAEMasterList)
- set TwochangeSprite to getAt(FAEMasterList, f)
- if count(TwochangeSprite) > 2 then
- setAt(TwochangeSprite, 2, the castNum of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 5, the ink of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 3, the locH of sprite getAt(TwochangeSprite, 1))
- setAt(TwochangeSprite, 4, the locV of sprite getAt(TwochangeSprite, 1))
- else
- setAt(TwochangeSprite, 2, 0)
- end if
- set the locH of sprite getAt(TwochangeSprite, 1) to 2000
- set the locV of sprite getAt(TwochangeSprite, 1) to 2000
- end repeat
- set the locH of sprite ADDADvertSprite to 2000
- if y = 2 then
- set the locH of sprite 1 to 2000
- repeat with f = 1 to count(IFLButtonList)
- set ThisTempList to getAt(IFLButtonList, f)
- setAt(ThisTempList, 2, the castNum of sprite getAt(ThisTempList, 1))
- end repeat
- repeat with f = 1 to count(IFLHeadInkList)
- set InkTempList to getAt(IFLHeadInkList, f)
- setAt(InkTempList, 2, the ink of sprite getAt(ThisTempList, 1))
- end repeat
- repeat with t = 39 to 47
- set the locH of sprite t to 2000
- end repeat
- set the castNum of sprite IFLFamilyNameSprite to getAt(getAt(IFLButtonList, 5), 5)
- set ADDADCOntTwo to 0
- set ADDAdCount to 0
- set the locH of sprite ADDADvertSprite to 2000
- ADDLOADAdd()
- end if
- updateStage()
- puppetSound(0)
- updateStage()
- end
-
- on FAEReturn y
- global FAEMasterList, IFLButtonList, IFLFamilyNameSprite, FAEVisitCoverSprite, FAESnapCover, IFLHeadInkList
- if y = 1 then
- repeat with g = 1 to 11
- set the castNum of sprite IFLFamilyNameSprite to the castNum of sprite IFLFamilyNameSprite - 1
- updateStage()
- end repeat
- updateStage()
- end if
- repeat with f = 1 to count(FAEMasterList)
- set TwochangeSprite to getAt(FAEMasterList, f)
- if count(TwochangeSprite) > 2 then
- set the castNum of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 2)
- set the locH of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 3)
- set the locV of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 4)
- set the ink of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 5)
- set the visible of sprite getAt(TwochangeSprite, 1) to 1
- next repeat
- end if
- set the locH of sprite getAt(TwochangeSprite, 1) to 2000
- end repeat
- if y = 2 then
- repeat with f = 1 to count(IFLButtonList)
- set TwochangeSprite to getAt(IFLButtonList, f)
- set the castNum of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 2)
- set the locH of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 3)
- set the locV of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 4)
- end repeat
- set the locH of sprite 1 to 325
- set the locV of sprite 1 to 271
- if y = 2 then
- set the castNum of sprite 1 to the number of member "IFLStaticBackground"
- set the ink of sprite 1 to 36
- repeat with f = 1 to count(IFLHeadInkList)
- set TwochangeSprite to getAt(IFLHeadInkList, f)
- set the ink of sprite getAt(TwochangeSprite, 1) to getAt(TwochangeSprite, 2)
- end repeat
- end if
- if FAESnapCover > 2 then
- set the locH of sprite 38 to 2000
- end if
- end if
- ADDAdvertBreak(5)
- updateStage()
- go("FAESection")
- set the windowType of window "TRYMULTI" to 2
- set the rect of window "TRYMULTI" to rect(the stageLeft + 412, the stageTop + 90, the stageLeft + 515, the stageTop + 195)
- open(window "TRYMULTI")
- tell window "TRYMULTI"
- updateStage()
- end tell
- if FAEVisitCoverSprite > 0 then
- tell window "TRYMULTI"
- set the locH of sprite FAEVisitCoverSprite to 52
- end tell
- tell window "TRYMULTI"
- set the locV of sprite FAEVisitCoverSprite to 53
- end tell
- end if
- end
-