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- on CROpenBox
- global CRSelect, LineHFlag
- set the castNum of sprite 4 to the number of member "CrgreenDot"
- set the loc of sprite 4 to point(316, 364)
- updateStage()
- repeat while 1
- if the castNum of sprite 4 = the number of member "CrblueDot" then
- set the castNum of sprite 4 to the number of member "CrgreenDot"
- else
- set the castNum of sprite 4 to the castNum of sprite 4 + 1
- end if
- AdWait(0.10000000000000001)
- updateStage()
- if (the mouseH > 302) and (the mouseH < 326) and (the mouseV > 356) and (the mouseV < 378) and the mouseDown then
- repeat while the mouseDown
- end repeat
- set CRSelect to 1
- set the castNum of sprite 1 to the number of member "CrOpenOne"
- set the castNum of sprite 4 to the number of member "CrgreenDot"
- updateStage()
- puppetSound(1, "dooropen")
- repeat with f = 1 to 5
- set the castNum of sprite 1 to the castNum of sprite 1 + 1
- updateStage()
- end repeat
- set the castNum of sprite 47 to the number of member "CrLogodarkBox"
- set the loc of sprite 47 to point(410, 374)
- puppetSound("Crmag.aif")
- updateStage()
- repeat while soundBusy(1)
- end repeat
- AdWait(1)
- set the castNum of sprite 1 to the castNum of sprite 1 + 1
- set the castNum of sprite 47 to the number of member "CrLogoTwo"
- set the castNum of sprite 42 to the castNum of sprite 1
- set the loc of sprite 42 to the loc of sprite 1
- repeat with f = 6 to 12
- set the locH of sprite f to 2000
- end repeat
- updateStage()
- set the castNum of sprite 43 to the number of member "CRContentOne"
- set the loc of sprite 43 to point(200, 200)
- set the ink of sprite 43 to 36
- set the castNum of sprite 44 to the number of member "CRContentTwo"
- set the loc of sprite 44 to point(200, 200)
- set the ink of sprite 44 to 36
- set the castNum of sprite 45 to the number of member "CRContentThree"
- set the loc of sprite 45 to point(202, 317)
- set the ink of sprite 45 to 36
- updateStage()
- exit repeat
- end if
- if rollOver(48) and the mouseDown then
- repeat with d = 1 to 48
- set the locH of sprite d to 2000
- puppetSprite(d, 0)
- end repeat
- updateStage()
- set the stageColor to 255
- updateStage()
- play done
- exit repeat
- end if
- end repeat
- set LineHFlag to 5
- end
-