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- on exitFrame
- global classicrolllist
- go(the frame)
- repeat with w = 2 to 13
- puppetSprite(w, 1)
- end repeat
- repeat with y = 2 to 9
- if rollOver(y) then
- set the member of sprite y to member getAt(getAt(classicrolllist, y), 2)
- next repeat
- end if
- set the member of sprite y to member getAt(getAt(classicrolllist, y), 1)
- end repeat
- end
-