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- on exitFrame
- global ARTImageGO, ARTWhichImageName, DriveLtr
- go(the frame)
- set the locH of sprite 48 to 2000
- if the mouseUp and (ARTImageGO = 0) then
- set ARTImageGO to 1
- end if
- if the mouseDown and (ARTImageGO = 1) then
- set ARTImageGO to 2
- end if
- if the mouseDown and (ARTImageGO = 2) and not rollOver(3) then
- repeat with t = 2 to 3
- puppetSprite(t, 1)
- set the locH of sprite t to 1500
- end repeat
- updateStage()
- set x to the frame
- go(x + 1)
- end if
- if rollOver(3) and (ARTImageGO = 1) then
- puppetSprite(3, 1)
- set the castNum of sprite 3 to the castNum of sprite 3 + 1
- updateStage()
- repeat while rollOver(3)
- if the mouseDown then
- set a to DriveLtr & "IMAGES\" & ARTWhichImageName
- set b to the pathName & "COPY.EXE"
- open(a, b)
- set ARTImageGO to 0
- exit repeat
- end if
- end repeat
- set the castNum of sprite 3 to the castNum of sprite 3 - 1
- updateStage()
- end if
- end
-