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- Things needed for compilation.
-
- SDL
- The Simple DirectMedia Library available at http://www.libsdl.org
-
- Curses
- (optional)
- If you want to enable the debugger you need a curses library.
- ncurses should be installed on just about every unix distro.
- For win32 get pdcurses at http://pdcurses.sourceforge.net
-
- Libpng
- Needed for the screenshots. (optional)
- For win32 get libpng from http://www.sourceforge.net/projects/gnuwin32
-
- Zlib
- Needed by libpng. (optional)
- For win32 get libz (rename to zlib) from http://www.sourceforge.net/projects/gnuwin32
-
- SDL_Net
- For modem/ipx support(optional). Get it from http://www.libsdl.org
-
- SDL_Sound
- For compressed audio on diskimages. (optional)
-
- ALSA_Headers
- (optional)
- ???????? for Alsa support under linux
-
- If you want compile from the CVS under a unix system, you'll also need
- automake (>=1.6), autoconf(>=2.50). Should be available at http://www.gnu.org
-
- For building on unix systems.
- If you are building from the cvs run ./autogen.sh first before doing the following.
-
- 1. ./configure
- 2. make
-
- In step 1 you could add the following switches:
- --enable-debug
- enables the internal debugger. --enable-debug=heavy enables even more
- debug options. Dosbox should then be run from a xterm and when the sdl-
- window is active press pause to enter the debugger.
-
- --disable-fpu
- Will disable the emulated fpu. Although the fpu emulation code isn't
- finished and isn't entirely accurate it's advised to leave it on.
-
- --enable-core-inline
- enables some memory increasing inlines. This greatly increases
- compiletime for maybe a increase in speed.
-
- Check the src subdir for the binary.
-
-
-
- Build instructions for VC++6
- Don't use VC++ 6:it creates faulty code in core_normal.cpp
-