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- ╚╗ ╚╗ ╔╝ └┐ ├│ │ ├│ ├┬┘ └┬┘
- ╚╗ ╚╗ ╔╗ ╔╝ ─┘ ││ └─ ││ │└┐ │ ver 1.2
- ╚╗ ╚╗╔╝╚╗╔╝
- ╩ ╚╝ ╚╝ by Micheal Keane
-
- WARRANTY
-
- THE SYSOP, BY USING THIS PROGRAM, RELEASES THE AUTHOR OF ANY LAWSUITS,
- LIABILITY FOR ANY DAMAGES INCURRED THROUGH THE USE OF THIS PROGRAM. THE
- SYSOP USES THIS AT THEIR OWN RISK. THERE IS *NO* WARRANTY. GOT IT?
-
- NOTICE! THIS IS ONLY TESTED WITH 1.03D OF TRADEWARS! ANY OTHER VERSION IS
- TO BE USED WITH THIS AT *YOUR* OWN RISK!
-
- TWSALARY IS FREEWARE.
-
- TWSALARY doesn't require registration. I don't really expect anyone to send
- in any money. But, if you would like to, contact me at one of the BBS' below.
-
- WHAT THE HECK IS TWSALARY?
-
- Have you, the sysop, ever wondered why Tradewars was so stacked
- against the forces of good because the evil players have the steal/sell
- cycle bug and many others at their disposal while the good guys have
- exclusively.... well... they can claim bounties! Yeah... that's their
- advantage! Since an evil player can hold onto an ISS, that advantage is
- worthless to the good guys. TWSALARY can change that. TWSALARY will
- give players with a specified amount of alignment of more a specified
- amount of credits in their bank account, a salary from the Feds for their
- upholding of Federation Law.
-
- GREAT! HOW DO I RUN TWSALARY?
-
- There are three files in the TWSALARY archive:
-
- TWSALARY.DOC The docs you're reading right now.
- TWSALARY.EXE TWSALARY main program
- TWSALARY.CFG The config file for TWSALARY
- ~CODES.TW Color Codes for TW
-
- Simply put TWSALARY in your event batch file. You can run it once
- a week or everyday. It doesn't matter! I have only one word of caution. I
- advise against using the Bank interest function in AEDIT(TW util by Jason
- Boyd, get it if you don't!) since TWSALARY will add money over the bank
- account limit of 100K credits and the interest function may level any excess.
- Also, I recommend putting this AFTER Extern because some of Extern's actions
- may affect a player's salary.
-
- WHAT'S THIS "TWSALARY.CFG" ABOUT?
-
- TWSALARY.CFG is six lines and contains the data for configuring TWSALARY
-
- Line 1: 1000 Minimum Xp
- Line 2: 100
- Line 3: XP
- Line 4: 10
- Line 5: 25000
- Line 6: The Feds gave you @ credits for your work!
- Line 7: The Federation awarded a salary to @
-
- Line 1 is the minimum alignment to receive the cash. You CAN put
- values that are less than -32000 or greater than 32000 but TWSALARY will
- level them off anyways.
- Line 2 is the minimum xp. Value greater than 32000 will be set to
- 32000, values less than 0 will be set to 0. Setting this to 0 will allow
- all players with the minimum alignment to receive the salary.
- Line 3 specifies the mode. XP mode will multiply the value for
- line 4 by the player's xp for the money to be awarded with the minimum cash
- awared in line 5. SET mode will simply award the value in line 5 to any
- players passing the conditions in lines 1 and 2.
- Line 4 is the multiple for XP mode.
- Line 5 is in XP the minimum cash to be awarded, and in SET the mode,
- the amount of money awarded to the player, regardless how much XP they have.
- Line 6 is the message the Federation will send to players receiving
- a salary. Any "@"'s in the message will be replaced with the money awarded
- to that specific player. Its rather useless in SET mode, but its handy in
- XP mode since the money will usually be different for every player. The
- message can be up to 160 characters long. ~CODES.TW lists the color codes
- that you can use.
- Line 7 is the text for the universal announcement that will notify
- other players of how these do-gooders are getting the cash to compete. @
- is where the player's name will be placed.
-
- VERSION HISTORY
-
- 1.00 - First release
-
- 1.1 - Second release. Cleaned up some stuff. TWSALARY should be pretty close
- flawless. Hopefully....
-
- 1.2 - I added the XP mode so that player's with higher xp amounts would be
- rewarded more. Several bugs were cleaned up. This version should
- work cleanly and smoothly. Hopefully... ;) TWSALARY will also make an
- announcement in the daily log of who received a salary.
-
- END OF DOCS!
-
- Many thanks to Jason Boyd for giving me a little help in the TW echo as to
- changing datafiles and his dandy little Pascal 6-byte Real routines that
- without, TWSALARY would've choked. And to the Martins for writing a really
- really really really great game that is unfortunately, slanted a little too
- much towards the darkside... :)
- Also thanks to Dan Rossen of Night Owl who tested it a little and pointed
- out a couple bugs that flew over my head.
-
- Wanderer from Ys
- Iceman the 44th of Aexia
- Federation Rebel (NPC)
- Blazer (YES! That's me Viper! MUHAHAHAHAH!)
-
- Boards I'm on:
-
- Crash & Burn 206-526-7961
- Warp Factor 2 206-487-2062
- Night Owl 206-631-4949
-
- Send all bug reports, comments, criticisms, and donations[grin]
- to the above listed boards...
-
- Other programs of mine can also be found on the above boards. Night Owl
- will allow you to FREQ newer versions of TWSALARY.
-
- Also, I'm available on the Fido-Net Tradewars echo. You can give comments
- and questions there as well.
-
- Have phun and play safe!
-