<IDictionaryRoot IDictionaryLanguage="" IDictionaryFileVersion="2.0.0.0"><SGL __type="nil"><OBJECTS __type="nil"><ButtonAnchor __type="nil" validate="" description="In order to place buttons on the screen, they must be children of a Button Anchor object. When a button is created it is placed in a chain from the specified anchor object in an order determined by what buttons will be present on the screen.
Can have 0 to many instances."><BottomLeft __type="nil"><alignment __type="int" validate="" description="Either left or right alignment. All buttons directly above or below this button will follow the same alignment.">-1</alignment><buttons __type="nil" validate="" description="The instances of this tag describe all buttons that can exist in a given layout. To create a button on the screen, the Instance name must be passed into the button creation function of the library.
Can have 0 to many instances."><ShowMe __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">80</width><text __type="str">Show Me</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></ShowMe><Fix __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Fix</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Fix><Details __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Details</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Details><Print __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Print</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Print><Disable __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Disable</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Disable></buttons><x __type="int">15</x><y __type="int">110</y><width __type="int">0</width><height __type="int" validate="" description="Any buttons chained off of the ButtonAnchor instance will derive it's height off the ButtonAnchor's height">29</height><buttonOrderings __type="nil"><ddown __type="strlist" validate="" description="This is the list of buttons that originate from the down direction of the Anchor button."><__ListEntries></__ListEntries><offset __type="int" validate="" description="This is the default offset for the buttons that originate from the down direction of the Anchor button. If an offset isn't specified for the instance of a button, then the default offset for the corresponding direction is used(ie if the direction parameter of a button is down and no offset is specified, then the offset specified for the down direction of the anchor button is used).">0</offset></ddown><dleft __type="strlist" validate="" description="This is the list of buttons that originate from the left direction of the Anchor button."><__ListEntries></__ListEntries><offset __type="int" validate="" description="This is the default offset for the buttons that originate from the left direction of the Anchor button. If an offset isn't specified for the instance of a button, then the default offset for the corresponding direction is used(ie if the direction parameter of a button is down and no offset is specified, then the offset specified for the down direction of the anchor button is used).">0</offset></dleft><dnull __type="str">Fix</dnull><dright __type="strlist" validate="" description="This is the list of buttons that originate from the right direction of the Anchor button."><offset __type="int" validate="" description="This is the default offset for the buttons that originate from the right direction of the Anchor button. If an offset isn't specified for the instance of a button, then the default offset for the corresponding direction is used(ie if the direction parameter of a button is down and no offset is specified, then the offset specified for the down direction of the anchor button is used).">15</offset><__ListEntries><__item0>Details</__item0><__item1>Disable</__item1><__item2>Fix</__item2><__item3>Print</__item3><__item4>RetryReleaseRenew</__item4><__item5>ShowMe</__item5></__ListEntries></dright><dup __type="strlist" validate="" description="This is the list of buttons that originate from the up direction of the Anchor button."><offset __type="int" validate="" description="This is the default offset for the buttons that originate from the up direction of the Anchor button. If an offset isn't specified for the instance of a button, then the default offset for the corresponding direction is used(ie if the direction parameter of a button is down and no offset is specified, then the offset specified for the down direction of the anchor button is used).">17</offset><__ListEntries><__item0>Help</__item0><__item1>Homepage</__item1><__item2>About</__item2></__ListEntries></dup><searchPattern __type="strlist" validate="" description="This specifies the order in which to populate buttons if the dnull button is not being used."><__ListEntries><__item0>dleft</__item0><__item1>dright</__item1><__item2>dup</__item2><__item3>ddown</__item3></__ListEntries></searchPattern></buttonOrderings></BottomLeft><BottomRight __type="nil"><alignment __type="int" validate="" description="Either left or right alignment. All buttons directly above or below this button will follow the same alignment.">1</alignment><buttons __type="nil" validate="" description="The instances of this tag describe all buttons that can exist in a given layout. To create a button on the screen, the Instance name must be passed into the button creation function of the library.
Can have 0 to many instances."><Cancel __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Cancel</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Cancel><Next __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Next </text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnNextDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnNext.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnNextOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnNextFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnNextDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Next><Back __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str"> Back</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Back><Retry __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Retry</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Retry><Shutdown __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Shutdown</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Shutdown><Accept __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Accept</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Accept><Decline __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Decline</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Decline><Exit __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Exit</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Exit><Restart __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Restart</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Restart><Skip __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Skip</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Skip><Install __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">Install</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnNextDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnNext.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnNextOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnNextFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnNextDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></Install><OK __type="nil"><offset __type="int" validate="" description="If this is specified, then it overrides the ButtonAnchor's default offset.">-1</offset><direction __type="int" validate="" description="If this value is specified, then the next button will be in this direction from this instance with the specified offset. If it is not specified, then the next button will be in the current flowing direction(momentum) with the specified offset of pixels away.">-1</direction><width __type="int">75</width><text __type="str">OK</text><style __type="dbl">0.000000</style><default_show __type="int">1</default_show><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><state_bitmap_info __type="nil"><disabled __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDisabled.bmp</center><left __type="str">btnLeftDisabled.bmp</left><right __type="str">btnRightDisabled.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">82</red><green __type="int">82</green><blue __type="int">82</blue></text_color></disabled><up __type="nil"><bitmaps __type="nil"><center __type="str">btnCenter.bmp</center><left __type="str">btnLeft.bmp</left><right __type="str">btnRight.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></up><roll_over __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterOver.bmp</center><left __type="str">btnLeftOver.bmp</left><right __type="str">btnRightOver.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></roll_over><focus __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterFocus.bmp</center><left __type="str">btnLeftFocus.bmp</left><right __type="str">btnRightFocus.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></text_color></focus><down __type="nil"><bitmaps __type="nil"><center __type="str">btnCenterDown.bmp</center><left __type="str">btnLeftDown.bmp</left><right __type="str">btnRightDown.bmp</right></bitmaps><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><text_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></text_color></down></state_bitmap_info></OK></buttons><x __type="int">210</x><y __type="int">110</y><height __type="int" validate="" description="Any buttons chained off of the ButtonAnchor instance will derive it's height off the ButtonAnchor's height">29</height><buttonOrderings __type="nil"><ddown __type="strlist" validate="" description="This is the list of buttons that originate from the down direction of the Anchor button."><__ListEntries></__ListEntries><offset __type="int">15</offset></ddown><dleft __type="strlist" validate="" description="This is the list of buttons that originate from the left direction of the Anchor button."><offset __type="int" validate="" description="This is the default offset for the buttons that originate from the left direction of the Anchor button. If an offset isn't specified for the instance of a button, then the default offset for the corresponding direction is used(ie if the direction parameter of a button is down and no offset is specified, then the offset specified for the down direction of the anchor button is used).">15</offset><__ListEntries><__item0>Next</__item0><__item1>Exit</__item1><__item2>Back</__item2><__item3>OK</__item3><__item4>Install</__item4><__item5>Shutdown</__item5><__item6>Retry</__item6><__item7>Accept</__item7><__item8>Decline</__item8><__item9>Restart</__item9><__item10>Skip</__item10></__ListEntries></dleft><dnull __type="str">Cancel</dnull><dright __type="strlist" validate="" description="This is the list of buttons that originate from the right direction of the Anchor button."><__ListEntries></__ListEntries><offset __type="int" validate="" description="This is the default offset for the buttons that originate from the right direction of the Anchor button. If an offset isn't specified for the instance of a button, then the default offset for the corresponding direction is used(ie if the direction parameter of a button is down and no offset is specified, then the offset specified for the down direction of the anchor button is used).">15</offset></dright><dup __type="strlist" validate="" description="This is the list of buttons that originate from the up direction of the Anchor button."><offset __type="int" validate="" description="This is the default offset for the buttons that originate from the up direction of the Anchor button. If an offset isn't specified for the instance of a button, then the default offset for the corresponding direction is used(ie if the direction parameter of a button is down and no offset is specified, then the offset specified for the down direction of the anchor button is used).">15</offset></dup><searchPattern __type="strlist" validate="" description="This specifies the order in which to populate buttons if the dnull button is not being used."><__ListEntries><__item0>dleft</__item0><__item1>dup</__item1><__item2>ddown</__item2><__item3>dright</__item3></__ListEntries></searchPattern></buttonOrderings><width __type="int">75</width></BottomRight></ButtonAnchor><Image __type="nil" validate="" description="This specifies parameters for an image object."><UpperLeftCornerLogo __type="nil"><x __type="int" validate="" description="duh">10</x><y __type="int" validate="" description="duh">20</y><height __type="int">200</height><width __type="int">200</width><transparent_color __type="nil"><red __type="int">49</red><green __type="int">48</green><blue __type="int">49</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">roadrunner.bmp</image_file><default_show __type="int">1</default_show><stretch __type="str" validate="" description="Valid values:
yes
no">no</stretch><alignment __type="str" validate="" description="Only used when stretch = no
Valid values:
UPPERLEFT
TOP
UPPERRIGHT
RIGHT
LOWERRIGHT
BOTTOM
LOWERLEFT
LEFT
CENTER">UPPERLEFT</alignment></UpperLeftCornerLogo><Divider __type="nil"><x __type="int" validate="" description="duh">-3</x><y __type="int" validate="" description="duh">460</y><height __type="int">0</height><width __type="int">0</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">divider.bmp</image_file><default_show __type="int">1</default_show><stretch __type="str" validate="" description="Valid values:
yes
no">no</stretch><alignment __type="str" validate="" description="Only used when stretch = no
Valid values:
UPPERLEFT
TOP
UPPERRIGHT
RIGHT
LOWERRIGHT
BOTTOM
LOWERLEFT
LEFT
CENTER">UPPERLEFT</alignment></Divider><ImageBranding __type="nil"><x __type="int" validate="" description="duh">10</x><y __type="int" validate="" description="duh">90</y><height __type="int">100</height><width __type="int">100</width><transparent_color __type="nil"><red __type="int">231</red><green __type="int">86</green><blue __type="int">240</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">theeye.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></ImageBranding><ModemDisplay __type="nil"><x __type="int" validate="" description="duh">206</x><y __type="int" validate="" description="duh">236</y><height __type="int">128</height><width __type="int">175</width><transparent_color __type="nil"><red __type="int">231</red><green __type="int">86</green><blue __type="int">240</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">theeye.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></ModemDisplay><MinReqStatusImageOne __type="nil"><x __type="int" validate="" description="duh">15</x><y __type="int" validate="" description="duh">107</y><height __type="int">37</height><width __type="int">32</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">statusUnknown.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></MinReqStatusImageOne><MinReqStatusImageTwo __type="nil"><x __type="int" validate="" description="duh">15</x><y __type="int" validate="" description="duh">153</y><height __type="int">37</height><width __type="int">32</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">statusUnknown.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></MinReqStatusImageTwo><MinReqStatusImageThree __type="nil"><x __type="int" validate="" description="duh">15</x><y __type="int" validate="" description="duh">199</y><height __type="int">37</height><width __type="int">32</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">statusUnknown.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></MinReqStatusImageThree><MinReqStatusImageFour __type="nil"><x __type="int" validate="" description="duh">15</x><y __type="int" validate="" description="duh">245</y><height __type="int">37</height><width __type="int">32</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">statusUnknown.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></MinReqStatusImageFour><MinReqStatusImageFive __type="nil"><x __type="int" validate="" description="duh">15</x><y __type="int" validate="" description="duh">291</y><height __type="int">37</height><width __type="int">32</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">statusUnknown.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></MinReqStatusImageFive><MinReqStatusImageSix __type="nil"><x __type="int" validate="" description="duh">15</x><y __type="int" validate="" description="duh">337</y><height __type="int">37</height><width __type="int">32</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">statusUnknown.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></MinReqStatusImageSix><MinReqStatusImageSeven __type="nil"><x __type="int" validate="" description="duh">196</x><y __type="int" validate="" description="duh">245</y><height __type="int">37</height><width __type="int">32</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">statusUnknown.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></MinReqStatusImageSeven><MinReqStatusImageEight __type="nil"><x __type="int" validate="" description="duh">196</x><y __type="int" validate="" description="duh">291</y><height __type="int">37</height><width __type="int">32</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">statusUnknown.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></MinReqStatusImageEight><MinReqStatusImageNine __type="nil"><x __type="int" validate="" description="duh">196</x><y __type="int" validate="" description="duh">337</y><height __type="int">37</height><width __type="int">32</width><transparent_color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">255</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">statusUnknown.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></MinReqStatusImageNine><McAfeeAdOne __type="nil"><x __type="int" validate="" description="duh">36</x><y __type="int" validate="" description="duh">65</y><height __type="int">82</height><width __type="int">145</width><transparent_color __type="nil"><red __type="int">231</red><green __type="int">86</green><blue __type="int">240</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">McAfeeClinic.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></McAfeeAdOne><McAfeeAdTwo __type="nil"><x __type="int" validate="" description="duh">214</x><y __type="int" validate="" description="duh">65</y><height __type="int">90</height><width __type="int">145</width><transparent_color __type="nil"><red __type="int">231</red><green __type="int">86</green><blue __type="int">240</blue></transparent_color><image_file __type="str" validate="" description="The specified filename for the image to be displayed. Currently only BMP will be supported. More types will be added as needed. The type of file is determined by the extension of the file provided.">McAfeeFirewall.bmp</image_file><default_show __type="int">1</default_show><alignment __type="str" validate="" description="Only used when stretch = no
no">no</stretch></McAfeeAdTwo></Image><SingleLineStaticText __type="nil" validate="" description="Text is defined as static text ONLY."><UserInputTextTwo __type="nil"><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">18</point_size></font><x __type="int">20</x><y __type="int">163</y><width __type="int">350</width><height __type="int">19</height><alignment __type="str" validate="" description="Use one of the following:
center
left
right">left</alignment><text __type="str">User input title:</text><default_show __type="int">0</default_show></UserInputTextTwo></SingleLineStaticText><MultiLineStaticText __type="nil" validate="" description="Text is defined as static text ONLY."><HintText __type="nil"><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">18</point_size></font><x __type="int">410</x><y __type="int">58</y><width __type="int">200</width><height __type="int">70</height><text __type="str">
</text><default_show __type="int">1</default_show></HintText><TitleText __type="nil"><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">30</red><green __type="int">30</green><blue __type="int">30</blue></color><point_size __type="int">24</point_size></font><x __type="int">15</x><y __type="int">15</y><width __type="int">240</width><height __type="int">44</height><text __type="str">This is my first line This is my first line
This is my second line This is my second line
</text><default_show __type="int">1</default_show><alignment __type="str">left</alignment></TitleText><GeneralDialogText __type="nil"><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">30</red><green __type="int">30</green><blue __type="int">30</blue></color><point_size __type="int">18</point_size></font><x __type="int">15</x><y __type="int">5</y><width __type="int">270</width><height __type="int">100</height><text __type="str">General Dialog Text General Dialog Text General Dialog Text General Dialog Text General Dialog Text General Dialog Text General Dialog Text General Dialog Text</text><default_show __type="int">1</default_show></GeneralDialogText></MultiLineStaticText><InputBox __type="nil"><LargeScroller __type="nil"><x __type="int">20</x><y __type="int">107</y><width __type="int">365</width><height __type="int">258</height><writeable __type="str">no</writeable><default_show __type="int">0</default_show><Background __type="nil"><color __type="nil"><blue __type="int">255</blue><green __type="int">255</green><red __type="int">255</red></color><image_file __type="str"></image_file></Background><text __type="str"></text><text_file __type="str">testdoc.txt</text_file><multiline __type="str">yes</multiline><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">14</point_size></font></LargeScroller><MediumScroller __type="nil"><x __type="int">30</x><y __type="int">180</y><width __type="int">300</width><height __type="int">185</height><writeable __type="str">no</writeable><default_show __type="int">0</default_show><Background __type="nil"><color __type="nil"><blue __type="int">255</blue><green __type="int">255</green><red __type="int">255</red></color><image_file __type="str"></image_file></Background><text __type="str"></text><text_file __type="str">testdoc.txt</text_file><multiline __type="str">yes</multiline><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">14</point_size></font></MediumScroller><UserInputOne __type="nil"><x __type="int">25</x><y __type="int">25</y><width __type="int">240</width><height __type="int">22</height><writeable __type="str">yes</writeable><default_show __type="int">0</default_show><Background __type="nil"><color __type="nil"><blue __type="int">255</blue><green __type="int">255</green><red __type="int">255</red></color><image_file __type="str"></image_file></Background><text __type="str"></text><text_file __type="str"></text_file><multiline __type="str">no</multiline><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font></UserInputOne><UserInputTwo __type="nil"><x __type="int">25</x><y __type="int">25</y><width __type="int">240</width><height __type="int">22</height><writeable __type="str">yes</writeable><default_show __type="int">0</default_show><Background __type="nil"><color __type="nil"><blue __type="int">255</blue><green __type="int">255</green><red __type="int">255</red></color><image_file __type="str"></image_file></Background><text __type="str"></text><text_file __type="str"></text_file><multiline __type="str">no</multiline><font __type="nil"><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font></UserInputTwo></InputBox><ComboBox __type="nil"><Instance1 __type="nil"><x __type="int">215</x><y __type="int">123</y><width __type="int">160</width><height __type="int">400</height><default_show __type="int">0</default_show><default_entries __type="strlist"><__ListEntries></__ListEntries></default_entries><font __type="nil"><name __type="str">Times New Roman</name><color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">0</blue></color><point_size __type="int">10</point_size></font></Instance1><Instance2 __type="nil"><x __type="int">215</x><y __type="int">153</y><width __type="int">160</width><height __type="int">400</height><default_show __type="int">0</default_show><default_entries __type="strlist"><__ListEntries></__ListEntries></default_entries><font __type="nil"><name __type="str">Times New Roman</name><color __type="nil"><red __type="int">255</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">15</point_size></font></Instance2></ComboBox><FlashDisplay __type="nil"><RegularStatusDisplay __type="nil"><x __type="int">240</x><y __type="int">230</y><width __type="int">125</width><height __type="int">125</height><default_show __type="int">0</default_show><flash_file __type="str">AnalyzeModem02.swf</flash_file><transparent_background __type="int">0</transparent_background></RegularStatusDisplay><ElongatedStatusDisplay __type="nil"><x __type="int">0</x><y __type="int">0</y><width __type="int">625</width><height __type="int">425</height><default_show __type="int">0</default_show><flash_file __type="str">AnalyzeModem02.swf</flash_file><transparent_background __type="int">0</transparent_background></ElongatedStatusDisplay><MinReqIdle __type="nil"><x __type="int">196</x><y __type="int">107</y><width __type="int">150</width><height __type="int">130</height><default_show __type="int">1</default_show><flash_file __type="str">MinReqIdle.swf</flash_file><transparent_background __type="int">1</transparent_background></MinReqIdle></FlashDisplay><HtmlDisplay __type="nil"></HtmlDisplay><ListBox __type="nil"><UpperListBox __type="nil"><x __type="int">35</x><y __type="int">105</y><width __type="int">145</width><height __type="int">120</height><default_show __type="int">0</default_show><default_entries __type="strlist"><__ListEntries></__ListEntries></default_entries><font __type="nil"><name __type="str">Times New Roman</name><color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">0</blue></color><point_size __type="int">10</point_size></font></UpperListBox><LowerListBox __type="nil"><x __type="int">35</x><y __type="int">247</y><width __type="int">145</width><height __type="int">120</height><default_show __type="int">0</default_show><default_entries __type="strlist"><__ListEntries></__ListEntries></default_entries><font __type="nil"><name __type="str">Times New Roman</name><color __type="nil"><red __type="int">255</red><green __type="int">255</green><blue __type="int">0</blue></color><point_size __type="int">10</point_size></font></LowerListBox></ListBox><HelpBox __type="nil"><StandardHelp __type="nil"><x __type="int">412</x><y __type="int">138</y><width __type="int">208</width><height __type="int">245</height><default_show __type="int">0</default_show><help_control __type="nil"><height __type="int">200</height><width __type="int">208</width><x __type="int">0</x><y __type="int">35</y><font __type="nil" validate="" description="This is only used when the content is either text or a text file, not an HTML or Flash file."><name __type="str">Arial</name><color __type="nil"><red __type="int">0</red><green __type="int">0</green><blue __type="int">0</blue></color><point_size __type="int">16</point_size></font><Background __type="nil" validate="" description="This is only used when the content is either text or a text file, not an HTML or Flash file."><color __type="nil"><blue __type="int">255</blue><green __type="int">255</green><red __type="int">255</red></color><image_file __type="str"></image_file></Background><default_text __type="str" validate="" description="This is the default text to show in the help control. It can only be text, not HTML. If a valid file is specified in default_text_file, then the value here is ignored.">This is the help control</default_text><default_text_file __type="str" validate="" description="This is a path to a content file relative to the location of the sgl file. The content file can be either a html file, a flash file, or a text file. A flash file is a file with a .swf extension and an html file is a file with either a .html or .htm extension. If the specified file does not have either of these extensions, then it will be treated as a text file. If the specified file exists, then the default_text is ignored.">license.txt</default_text_file><default_show_state __type="str" validate="" description="This specifies what display state the help control will initially be in upon display.
unchecked">checked</default_state><default_text __type="str" validate="" description="The default text for the checkbox.">Checkbox Text String</default_text></CheckboxOne></CheckBox></OBJECTS><GlobalLayoutProperties __type="nil" validate="" description="The specifications under this tag are the Global Properties for the layout."><Background __type="nil" validate="" description="Background can either be a solid color or a file(BMP)."><color __type="nil"><red __type="int">230</red><green __type="int">230</green><blue __type="int">230</blue></color><image_file __type="str"></image_file></Background><Size __type="nil"><height __type="int">150</height><width __type="int">300</width></Size><ParentSGL __type="str"></ParentSGL></GlobalLayoutProperties></SGL><IDictionaryNameValPairs></IDictionaryNameValPairs></IDictionaryRoot>