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-
- MinesweeperPASCAL 1.8 (2nd August, 1995)
-
- - PREFACE -
-
- Minesweeper is not only a part of the Windows 3.1-system it is also
- a game that inspires me to program it on my Amiga !
-
- After a short time of preparation I began programming, integrated new
- functions and ... now I'm playing !!!
- Having the idea to publish the game, I decided to give it in a
- public-domain library to make it accessible to the Amiga-Users.
-
- After further expansions like the possibility of playing MED-modules,
- I wrote this manual in German and English with a dictionary in my
- hands (I hope you understand what I`m trying to say).
- This manual is based on my lousy English knowledge! Sorry!
-
- The "PASCAL" in the prgram name stands for language used. I have added
- it because there are now so many Minesweeper-Clones.
-
- I also hope that you like the result of my work,
-
- Axel Dörfler
-
-
- - COPYRIGHT -
-
- You are allowed to copy this program and send it to other PD-series
- such as FredFish and to BBS`s. But remember that the following files
- must be included:
-
- MinesweeperPASCAL - main-program
- MinesweeperPASCAL.info - icon for the main-program
- Minesdoc.deutsch,
- Minesdoc.english - English and German Documentation
-
- The file Mines.prefs my not be included, this is your decision.
- I have the copyright and all the other rights on the program and I keep it
- whatever you do with it...
-
-
- - DIRECTIONS FOR USE -
-
- After starting the program it opens a window on the workbench-screen
- with lots of rectangles and a scoreboard on the top:
-
- --------------------------------------------
- | 10| | ? | | 1| 0| < Zeitanzeige
- --------------------------------------------
- ^ ^ ^
- Number of Restart Number of games won
- remaining in a row
- bombs
-
- That's enough about it and that's why I explain the menus to you:
-
- Project Preferences
- New Beginner The three
- About... Advanced } different Levels
- Show Records Professionel and one for own
- ~~~~~~~~~~~~~ Self-defined Preferences
- Quit ~~~~~~~~~~~~~~~~~
- ^ Music <-- Switch on or off music
- It's not necessary to say Other Music <-- Possibility of a choice
- any more words to this menu of other Med-modules
- Language <-- German or English
- (only when running under OS2.0)
-
- and again but more precise:
-
- -- THE LEVELS -
-
- The different eligible steps of difficulty are the following:
- Beginner : An 8x8 rectangles playfield with 10 bombs
- which had to be found of you.
- Advanced : A little bit more difficult 16x16 playfield with
- 40 bombs.
- Professionel : That's a really difficult level with 30x16 fields
- with 99 (in words ninety-nine) bombs.
- Self-defined : This modus was integrated to offer the possibility
- of a self-constructed level. You must enter the
- width, height and the number of bombs in a requester
-
- NOTE: In the NTSC-LoRes-Mode you have only fifteen lines at the most.
-
-
- -- THE LANGUAGES -
-
- You can switch between German and English. When you read this manual,
- English is normally your prefered language. If you are a frenchman or
- speak other languages you'll have to learn English! Perhaps, Minesweeper
- will support other languages but not now (I'm too lazy).
- Under OS2.1 the language-menu no longer exists since Minesweeper uses
- the default language (set in locale-prefs).
-
-
- -- MUSIC -
-
- If you want to listen to MED-modules while playing Minesweeper you
- have to copy the medplayer.library in your LIBS: directory.
- If you pay the Shareware-duty you receive the medplayer-includes for
- Kick-Pascal 2.12 programmed by me (special service)!
-
-
- - THE GAME -
-
- Though the game is a very easy one, it's not easy to play it with high speed
- needed to make some good records.
- At the beginning you choose a rectangle, e. g. the one in the left-top edge.
- Perhaps it shows a '1'. That means, that this rectangle sees one bomb:
-
- ------------------- Under one of these question-marks is a
- | 1 | ? | | | bomb in any case!
- ------------------- When you push the right- and the lower-
- | ? | ? | | | being rectangle and these rectangles
- ------------------ show both a '1' there now only one
- | | | | | possibility for a bomb:
- ------------------
- | | ----------------
- | 1 | 1 | ? |
- The field with the exclamation-mark ----------------
- is the field with the bomb, because | 1 | ! | ? |
- the on the left-top-edge-being field ---------------
- can only see one field, the one with | ? | ? | |
- the bomb! If you find a bomb you can --------------
- and should mark these fields to prevent | |
- you from pushing one of these because
- you have lost when you push on a bomb and
- you only can replay and replay ...! (Mark fields with the right mousebutton)
- When you push on a known field, a border shows you all adjacent fields to
- speed up bomb-counting process. When you push on an unmarked field that shows
- a bomb you must restart the game.
-
-
- - INTERESTING THINGS -
-
- The records and all the other preferences will be saved in the directory where
- Minesweeper had been started from under the name 'Mines.prefs'.
- The file don't have to exist but your records will be lost then, of course.
-
- Now and here my very-interesting records, exclusiv for you:
-
- Beginner 4 secs, 13 Games in a row
- Advanced 37 secs, 7 "" in a ""
- Professionel 121 secs, 3 "" in a ""
-
- The new version 1.8 is much more beautiful than ever!!!
- Since Version 1.48 Minesweeper no longer supports OS1.3 :-)
- With the version 1.36 of Minesweeper all problems with other fonts were stopped.
- The new version is running under Kickstart 2.0 and higher (3.0 too) without
- making some new problems but with supporting new functions (NewLookMenus).
-
-
- !! Important: If Minesweeper breaks off filling, the stack must
- be higher. 35000 bytes should be enough.
-
-
- - SHAREWARE-DUTY -
-
- If you like the program, please forget this bad manual and send me $15 and
- I will be lucky and send you the newest version of Minesweeper with the
- source-code consisting of the following codes:
-
- Minesweeper.p - main-program(me)
- images.asm - the images used, e.g. the mine
- Gadgets.h - Easy gadget handling
- Menu.h - Functions for the 'SELECTION'-Code
- MEDPlayer.lib - Integerface for the MEDPlayer.library of T. Kinnunen
- MEDPlayer.h - Structs for MED-modules (MMD0,...)
-
- The source-code is (I hope) well-programmed and easy to survey. You can
- also find several MED-Modules with the library on this disk. So if you are
- interested in the code send me please fifteen dollars at the following
- address:
- Axel Dörfler
- Heerstraße 53
- W-49492 Westerkappeln
-
- GERMANY
-
- All known bugs are fixed !
- You can also write few lines if you have problems or have found a bug and
- I will try to fix it. Have a good time with Minesweeper !!!
-
-