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-
- -Blast!- Version 1.0
- Public release.
-
- CopyWrite© 1995 Colin Hannah.
-
- Legal:
- This product is FREEWARE. Which means you are free
- to copy and use this program with no obligation or
- charge. You should NOT be paying money for this, or
- any other FREEWARE software. That said, I retain
- copywrite and no claim may be made to the program
- or its source code except by myself. Feel free to
- edit, compile and learn from my source as long as you
- do not pass on altered versions of it or make claim
- to it as your own work. When distributing this program
- you MUST ensure it is kept together, ie. the read me
- file, source etc. must also be with the compiled
- program.
-
- Contact:
- Feel free to pass on any bug reports, suggestions
- etc. or may be even just for a chat?! You can contact
- me at:
- Mail: Colin Hannah
- 48 James St.
- Helensburgh
- Scotland
- G84 8XG
-
- Email: cxh@dcs.ed.ac.uk
- [The University of Edinburgh]
- - email is prefered -
-
- 1. Introduction:
- Blast! originated from my experimenting with Amiga
- OS and a desier to something actually MOVE inside a
- window on workbench- A sight very rarley seen ( but
- I'm not sure why?) So, to the best of my knowledge,
- the first action game for Workbench was produced!
-
- 2. System Requirements:
- This I'm not too sure about. It'll probably work
- on a stock A500 with Kick 1.3 but I consider anything
- less than an A1200 obsolete these days. The faster
- the processor, the faster the game will run. A
- joystick in port 2 is also required.
-
- 3. Running:
- Simply double click the icon and a window should
- open displaying some text and with in a few seconds
- start producing random explosions in the centre of
- this window. Press Fire on the joystick, the window
- will clear and your craft will appear at the bottom.
- Keep your finger on the fire button and control the
- ship with the stick. Destroy loads spaceships, die
- a few times, then do it all again.
-
- 4. Options:
- 'Blast!' can be customised in a number of ways.
- The window in which it runs is fully resizable and
- the game will instantly adapt it's self to a
- resize by increasing/ decreasing the amount of bad
- guys to throw at you and spread them evenly across
- the window - a large window size can slow the game
- down. The close button can be used to quit the
- game at any point.
-
- If the window is selected Blast's menus can be
- acessed:
- Project>Quit: Quits game.
- Project>About Opens sub-menu containing the
- relevent useless information.
- Options>Ship Speed: Used to set the speed of the
- players ship {Fast, Norm of Slow}
- Options>Aliens: Amount of Aliens on screen.
- Options>Alien Speed: Guess!
- Options>LowCpu: When checked/ ticked Blast will
- give time back to the processor/ lock the game
- to a maximum frame rate. If the game seems too
- slow (say after increasing the amount of
- aliens or a window resize.) Try selecting this.
-
- 5. Speed:
- I think a few notes on the speed of the game are
- important. Since the processor is being used to do
- just about everything here things do tend to slow
- down when there's a lot happening. If you're
- suffering from this Selecting Options>LowCpu should
- help. Also making the window smaller and reducing
- the amount of Aliens will help considerably.
-
- Have Fun, and Take Care!