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- on exitFrame
- if rollOver(3) then
- puppetSprite(25, 1)
- set the castNum of sprite 25 to 75
- else
- set the castNum of sprite 25 to 55
- puppetSprite(25, 0)
- end if
- if rollOver(4) then
- puppetSprite(24, 1)
- set the castNum of sprite 24 to 74
- else
- set the castNum of sprite 24 to 54
- puppetSprite(24, 0)
- end if
- if rollOver(5) then
- puppetSprite(23, 1)
- set the castNum of sprite 23 to 73
- else
- set the castNum of sprite 23 to 53
- puppetSprite(23, 0)
- end if
- if rollOver(6) then
- puppetSprite(27, 1)
- set the castNum of sprite 27 to 77
- else
- set the castNum of sprite 27 to 57
- puppetSprite(27, 0)
- end if
- if rollOver(7) then
- puppetSprite(26, 1)
- set the castNum of sprite 26 to 76
- else
- set the castNum of sprite 26 to 56
- puppetSprite(26, 0)
- end if
- updateStage()
- go(the frame - 24)
- end
-