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- on mouseDown
- butsound()
- repeat while the mouseDown
- set yu3 to the castNum of sprite 4
- set yu to the scrollTop of cast yu3
- set yu to yu + 10
- set yu2 to the height of cast yu3 - the height of sprite 4
- if yu > yu2 then
- set yu to yu2
- end if
- set the scrollTop of cast yu3 to yu
- updateStage()
- end repeat
- end
-