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-
-
- Shader()
- {
- cull("none")
- cleardepthstencil()
-
- stream("position", 0)
- stream("normal", 0)
- stream("color", 0)
- stream("texcoord", 0)
- stream("texcoord", 1)
-
- Pass()
- {
- tmu()
- {
- colorop("mul", "tfactor", "tfactor_a", "current")
- }
- Tfactor(1,1,0,1)
- colorgen("tfactor", "none", 0, 0, 0, "sin", 0.75, 20, 0.25)
- }
- }
-
-
-