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-
- shader()
- {
- cull("none")
- sortweight("sprite")
-
- stream("color", 0)
-
- pass()
- {
- tmu()
- {
- texture()
- {
- image("ConsoleBackground.dds")
- filtering("linear_no_mip")
- }
-
- texmod("translate", "none", 0, 0, 0, "lin", 0, 0.1, 0)
-
- ColorOp( "mul", "texture", "tfactor", "current" )
- AlphaOp( "mul", "texture", "tfactor", "current" )
- }
- tmu()
- {
- texture()
- {
- image("ConsoleBackground.dds")
- mapchannel(0)
- filtering("linear_no_mip")
- }
- texmod("scale", "const", 2, 0, 0, "const", 2, 0, 0)
- texmod("translate", "none", 0, 0, 0, "lin", 0, 0.1, 0)
-
- ColorOp( "blend_current_alpha", "texture", "current", "current" )
- AlphaOp( "arg1", "diffuse", "current", "current" )
- }
- tfactor(0.5, 0.5, 0.5, 0.5)
- BlendFunc( "src_alpha", "inv_src_alpha" )
- DepthFunc( "always", 0 )
- }
- }
-
-