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-
- shader()
- {
- cull("cw")
- sortweight("foreground")
-
- Pass()
- {
- Lighting()
- tmu()
- {
- colorop("arg1", "diffuse", "current", "current")
- alphaop("arg1", "diffuse", "current", "current")
-
- }
-
- AmbientColor(0.250, 0.250, 0.250, 1.000)
- DiffuseColor(0.7500, 0.7500, 0.7500, 0.250)
- SpecularColor(1.000, 1.000, 1.000, 1.0)
- EmissiveColor(0.000, 0.000, 0.000, 1.000)
- SpecularPow(60.000)
-
- blendfunc("src_alpha", "inv_src_alpha")
- depthfunc("lequal", 0)
- }
- }
-