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- Shader()
- {
- Cull("cw")
-
- Pass()
- {
- Lighting()
-
- tmu()
- {
- colorop("arg1", "diffuse", "current", "current")
- }
- AmbientColor(ARED, AGREEN, ABLUE, 1.000)
- DiffuseColor(DRED, DGREEN, DBLUE, 1.0)
- SpecularColor(ARED, AGREEN, ABLUE, 1.000)
- EmissiveColor(0.000, 0.000, 0.000, 1.000)
- SpecularPow(60.000)
- }
- }
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-
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