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- Shader()
- {
- ClearDepthStencil()
- SortWeight("translucent14")
-
- Pass()
- {
- Lighting()
-
- tmu()
- {
- Texture()
- {
- Image("gizmo.dds")
- }
- //ColorOp( "mul", "texture", "tfactor", "current")
- ColorOp( "add", "texture", "tfactor", "current")
- //colorop("mul", "texture", "tfactor_a", "current")
- //colorop("blend_factor_alpha", "texture", "tfactor", "current")
- alphaop("arg2", "texture", "tfactor", "current")
- }
-
- AmbientColor(1.000, 1.000, 1.000, 1.000)
- DiffuseColor(1.000, 1.000, 1.000, 1.000)
- SpecularColor(0.000, 0.000, 0.000, 1.000)
- EmissiveColor(0.000, 0.000, 0.000, 1.000)
- SpecularPow(0.000)
- Tfactor( 0.75, 0.75, 0.0, 0.35)
-
- BlendFunc("src_alpha", "inv_src_alpha")
- //BlendFunc("one", "one")
- //BlendFunc("one", "inv_src_alpha")
- DepthFunc("lequal", 0)
- }
-
- Cull("cw")
- }
-
-
-