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- !MeshName(s) // section start - param: mesh filename (without path and ext) for default params
- !DestructionFX(s) // prefix of FX which should be executed on destruction (file names are *_emiter.fx, *_particle.fx)
- !DestructionSound(s) // sound which should be played on destruction
- !SpeedToDestroy(f) // minimum speed [km/h] of car collision to destroy (default: 10)
-
- //
- // default usage:
- //
- // MeshName( "MeshName" )
- // {
- // DestructionFX("FXNamePrefix")
- // DestructionSound("SoundToPlay")
- // SpeedToDestroy(10)
- // }
-
-
- MeshName("Snowman_F")
- {
- DestructionFX("Snowman")
- // DestructionSound("")
- SpeedToDestroy(10)
- }
-
- MeshName("HeapSand_I")
- {
- DestructionFX("HeapSand")
- // DestructionSound("")
- SpeedToDestroy(10)
- }
-
- MeshName("Termite_K")
- {
- DestructionFX("Termite")
- // DestructionSound("")
- SpeedToDestroy(10)
- }
-
- MeshName("AntHill_P")
- {
- DestructionFX("AntHill")
- // DestructionSound("")
- SpeedToDestroy(10)
- }
-
- MeshName("Hayrick_P")
- {
- DestructionFX("Hayrick")
- // DestructionSound("")
- SpeedToDestroy(10)
- }
-
-
- MeshName("HeapSand_P")
- {
- DestructionFX("HeapSand")
- // DestructionSound("")
- SpeedToDestroy(10)
- }
-