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Text File  |  2004-03-10  |  1.2 KB  |  59 lines

  1. !MeshName(s)        // section start - param: mesh filename (without path and ext) for default params
  2. !DestructionFX(s)    // prefix of FX which should be executed on destruction (file names are *_emiter.fx, *_particle.fx)
  3. !DestructionSound(s)    // sound which should be played on destruction
  4. !SpeedToDestroy(f)    // minimum speed [km/h] of car collision to destroy (default: 10)
  5.  
  6. //
  7. // default usage:
  8. //
  9. // MeshName( "MeshName" )
  10. // {
  11. //      DestructionFX("FXNamePrefix")
  12. //      DestructionSound("SoundToPlay")
  13. //      SpeedToDestroy(10)
  14. // }
  15.  
  16.  
  17. MeshName("Snowman_F")
  18. {
  19.     DestructionFX("Snowman")
  20. //    DestructionSound("")
  21.     SpeedToDestroy(10)
  22. }
  23.  
  24. MeshName("HeapSand_I")
  25. {
  26.     DestructionFX("HeapSand")
  27. //    DestructionSound("")
  28.     SpeedToDestroy(10)
  29. }
  30.  
  31. MeshName("Termite_K")
  32. {
  33.     DestructionFX("Termite")
  34. //    DestructionSound("")
  35.     SpeedToDestroy(10)
  36. }
  37.  
  38. MeshName("AntHill_P")
  39. {
  40.     DestructionFX("AntHill")
  41. //    DestructionSound("")
  42.     SpeedToDestroy(10)
  43. }
  44.  
  45. MeshName("Hayrick_P")
  46. {
  47.     DestructionFX("Hayrick")
  48. //    DestructionSound("")
  49.     SpeedToDestroy(10)
  50. }
  51.  
  52.  
  53. MeshName("HeapSand_P")
  54. {
  55.     DestructionFX("HeapSand")
  56. //    DestructionSound("")
  57.     SpeedToDestroy(10)
  58. }
  59.