home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 August
/
GSSH0804.iso
/
Geschicklichkeit
/
RocksnDiamonds
/
rocksndiamonds.exe
/
rocksndiamonds-3.1.0
/
src
/
Makefile
< prev
next >
Wrap
Makefile
|
2004-06-06
|
6KB
|
277 lines
# =============================================================================
# Rocks'n'Diamonds Makefile (src)
# -----------------------------------------------------------------------------
# (c) 1995-2003 Holger Schemel <info@artsoft.org>
# =============================================================================
# -----------------------------------------------------------------------------
# configuration
# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
ifndef PLATFORM # no platform specified -- try auto detection
ifdef COMSPEC
PLATFORM = msdos
else
PLATFORM = unix
endif
endif
ifdef X11_PATH # path to X11 specified by top level Makefile
XINC_PATH = $(X11_PATH)/include
XLIB_PATH = $(X11_PATH)/lib
X11_INCL = -I$(XINC_PATH)
X11_LIBS = -L$(XLIB_PATH) -lX11
endif
AR = ar
RANLIB = ranlib
BMP2ICO = bmp2ico
WINDRES = windres
ifeq ($(PLATFORM),msdos) # MS-DOS native compiling
RM = del
PROGBASE = rocks
PROGNAME = ../$(PROGBASE).exe
SYS_CFLAGS = -DTARGET_X11
SYS_LDFLAGS = -s -lalleg
else # Unix or cross-compiling for MS-DOS and Win32
RM = rm -f
PROGBASE = rocksndiamonds
PROGNAME = ../$(PROGBASE)
ifeq ($(PLATFORM),solaris)
EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
PLATFORM = unix
endif
ifeq ($(PLATFORM),macosx)
PLATFORM = unix
TARGET = sdl
endif
ifeq ($(PLATFORM),os2)
RANLIB = echo
PROGNAME = ../$(PROGBASE).exe
EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
EXTRA_LDFLAGS = -lsocket
PLATFORM = unix
TARGET = x11
endif
ifeq ($(PLATFORM),unix)
PROFILING_FLAGS = -pg
endif
ifeq ($(PLATFORM),cross-msdos)
PROGBASE = rocks
PROGNAME = ../$(PROGBASE).exe
TARGET = allegro
endif
ifeq ($(PLATFORM),cross-win32)
EXTRA_LDFLAGS = -lshfolder -lwsock32
PROGNAME = ../$(PROGBASE).exe
TARGET = sdl
endif
ifeq ($(TARGET),x11)
SYS_CFLAGS = -DTARGET_X11 $(X11_INCL)
SYS_LDFLAGS = $(X11_LIBS)
endif
ifeq ($(TARGET),sdl)
SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
endif
ifeq ($(TARGET),allegro)
SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
SYS_LDFLAGS = -lalleg
endif
endif # (PLATFORM != msdos)
ifdef RO_GAME_DIR # path to read-only game data specified
CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
endif
ifdef RW_GAME_DIR # path to writable game data specified
CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
endif
ifdef SCORE_ENTRIES # number of score entries per player specified
CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
endif
CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK)
# DEBUG = -DDEBUG -g
# PROFILING = $(PROFILING_FLAGS)
# OPTIONS = $(DEBUG) -Wall # only for debugging purposes
# OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
OPTIONS = $(DEBUG) -Wall # only for debugging purposes
# OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
# OPTIONS = -O3 -Wall -ansi -pedantic
# OPTIONS = -O3 -Wall
# OPTIONS = -O3
# OPTIONS = -DSYSV -Ae # may be needed for HP-UX
ifdef BUILD_DIST # distribution build
OPTIONS = -O3 -Wall
endif
CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
SRCS = main.c \
conf_gfx.c \
conf_snd.c \
conf_mus.c \
conf_hlp.c \
init.c \
config.c \
events.c \
tools.c \
screens.c \
game.c \
editor.c \
files.c \
tape.c \
cartoons.c \
network.c \
netserv.c
OBJS = main.o \
conf_gfx.o \
conf_snd.o \
conf_mus.o \
conf_hlp.o \
init.o \
config.o \
events.o \
tools.o \
screens.o \
game.o \
editor.o \
files.o \
tape.o \
cartoons.o \
network.o \
netserv.o
CNFS = conf_gfx.h \
conf_snd.h \
conf_mus.h \
conf_chr.c \
conf_chr.h \
conf_cus.c \
conf_cus.h \
conf_grp.c \
conf_grp.h \
conf_e2g.c \
conf_esg.c \
conf_e2s.c \
conf_fnt.c \
conf_g2s.c \
conf_g2m.c
CNFS_CMD = ../Scripts/create_element_defs.pl
TIMESTAMP_FILE = conftime.h
LIBDIR = libgame
LIBGAME = $(LIBDIR)/libgame.a
ICONBASE = windows_icon
ifeq ($(PLATFORM),cross-win32)
ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp
ICON = $(ICONBASE).o
endif
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
all: libgame_dir $(PROGNAME)
$(PROGNAME): $(LIBGAME) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
$(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME)
libgame_dir:
@$(MAKE) -C $(LIBDIR)
$(LIBGAME):
@$(MAKE) -C $(LIBDIR)
auto-conf:
@for i in $(CNFS); do \
echo "$(CNFS_CMD) $$i > $$i"; \
$(CNFS_CMD) $$i > $$i; \
done
conf_gfx.h: conf_gfx.c
@$(MAKE) auto-conf
conf_snd.h: conf_snd.c
@$(MAKE) auto-conf
conf_mus.h: conf_mus.c
@$(MAKE) auto-conf
$(TIMESTAMP_FILE): $(SRCS) $(LIBGAME)
@date '+"[%Y-%m-%d %H:%M]"' \
| sed -e 's/^/#define COMPILE_DATE_STRING /' \
> $(TIMESTAMP_FILE)
$(ICON):
$(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32)
echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
.c.o:
$(CC) $(PROFILING) $(CFLAGS) -c $*.c
clean-obj:
$(MAKE) -C $(LIBDIR) clean
$(RM) $(OBJS)
$(RM) $(LIBGAME)
clean-ico:
$(RM) $(ICONBASE).ico
$(RM) $(ICONBASE).o
clean-bin:
$(RM) $(PROGNAME)
$(RM) ../*.exe
clean: clean-obj clean-ico clean-bin
# -----------------------------------------------------------------------------
# development only
# -----------------------------------------------------------------------------
dist-clean: clean-obj
depend:
$(MAKE) -C $(LIBDIR) depend
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
ifeq (.depend,$(wildcard .depend))
include .depend
endif