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- # You can configure additional/alternative sound effects here
- # (The sounds below are default and therefore commented out.)
-
- name: Classic Sounds
-
- sort_priority: 100
-
- # bd_empty_space.digging: empty.wav
- # bd_sand.digging: schlurf.wav
- # bd_diamond.collecting: pong.wav
- # bd_diamond.impact: pling.wav
- # bd_rock.pushing: pusch.wav
- # bd_rock.impact: klopf.wav
- # bd_magic_wall.activating: quirk.wav
- # bd_magic_wall.changing: quirk.wav
- # bd_magic_wall.running: miep.wav
- # bd_amoeba.waiting: NONE
- # bd_amoeba.creating: amoebe.wav
- # bd_amoeba.turning_to_gem: pling.wav
- # bd_amoeba.turning_to_rock: klopf.wav
- # bd_butterfly.moving: klapper.wav
- # bd_butterfly.waiting: klapper.wav
- # bd_firefly.moving: roehr.wav
- # bd_firefly.waiting: roehr.wav
- # bd_exit.entering: buing.wav
- # sp_empty_space.digging: empty.wav
- # sp_base.digging: base.wav
- # sp_buggy_base.digging: base.wav
- # sp_buggy_base.activating: bug.wav
- # sp_infotron.collecting: infotron.wav
- # sp_infotron.impact: pling.wav
- # sp_zonk.pushing: zonkpush.wav
- # sp_zonk.impact: zonkdown.wav
- # sp_disk_red.collecting: infotron.wav
- # sp_disk_orange.pushing: zonkpush.wav
- # sp_disk_yellow.pushing: pusch.wav
- # sp_port.passing: gate.wav
- # sp_exit.entering: exit.wav
- # sp_element.exploding: booom.wav
- # sp_sniksnak.moving: NONE
- # sp_sniksnak.waiting: NONE
- # sp_electron.moving: NONE
- # sp_electron.waiting: NONE
- # sp_terminal.activating: NONE
- # sokoban_object.pushing: pusch.wav
- # sokoban_field.filling: deng.wav
- # sokoban_field.clearing: NONE
- # sokoban_game.solving: buing.wav
- # empty_space.digging: empty.wav
- # sand.digging: schlurf.wav
- # emerald.collecting: pong.wav
- # emerald.impact: pling.wav
- # diamond.collecting: pong.wav
- # diamond.impact: pling.wav
- # diamond.breaking: quirk.wav
- # rock.pushing: pusch.wav
- # rock.impact: klopf.wav
- # bomb.pushing: pusch.wav
- # nut.pushing: knurk.wav
- # nut.cracking: knack.wav
- # nut.impact: klumpf.wav
- # dynamite.collecting: pong.wav
- # dynamite.placing: deng.wav
- # dynamite.burning: zisch.wav
- # key.collecting: pong.wav
- # gate.passing: gate.wav
- # bug.moving: klapper.wav
- # bug.waiting: klapper.wav
- # spaceship.moving: roehr.wav
- # spaceship.waiting: roehr.wav
- # yamyam.moving: NONE
- # yamyam.waiting: njam.wav
- # yamyam.eating_diamond: NONE
- # robot.stepping: schlurf.wav
- # robot.waiting: NONE
- # robot_wheel.activating: deng.wav
- # robot_wheel.running: miep.wav
- # magic_wall.activating: quirk.wav
- # magic_wall.changing: quirk.wav
- # magic_wall.running: miep.wav
- # amoeba.waiting: NONE
- # amoeba.creating: amoebe.wav
- # amoeba.dropping: NONE
- # acid.splashing: blurb.wav
- # quicksand.filling: NONE
- # quicksand.slipping_through: NONE
- # quicksand.emptying: NONE
- # exit.opening: oeffnen.wav
- # exit.entering: buing.wav
- # balloon.moving: NONE
- # balloon.waiting: NONE
- # balloon.pushing: schlurf.wav
- # balloon_switch.activating: NONE
- # spring.moving: NONE
- # spring.pushing: pusch.wav
- # spring.impact: klopf.wav
- # wall.growing: NONE
- # pearl.collecting: pong.wav
- # pearl.breaking: knack.wav
- # pearl.impact: pling.wav
- # crystal.collecting: pong.wav
- # crystal.impact: pling.wav
- # envelope.collecting: pong.wav
- # sand_invisible.digging: schlurf.wav
- # shield_passive.collecting: pong.wav
- # shield_passive.activated: NONE
- # shield_active.collecting: pong.wav
- # shield_active.activated: NONE
- # extra_time.collecting: gong.wav
- # mole.moving: NONE
- # mole.waiting: NONE
- # mole.eating_amoeba: blurb.wav
- # switchgate_switch.activating: NONE
- # switchgate.opening: oeffnen.wav
- # switchgate.closing: oeffnen.wav
- # switchgate.passing: gate.wav
- # timegate_wheel.activating: deng.wav
- # timegate_wheel.running: miep.wav
- # timegate.opening: oeffnen.wav
- # timegate.closing: oeffnen.wav
- # timegate.passing: gate.wav
- # conveyor_belt_switch.activating: NONE
- # conveyor_belt.running: NONE
- # light_switch.activating: NONE
- # light_switch.deactivating: NONE
- # dx_bomb.pushing: pusch.wav
- # trap_inactive.digging: schlurf.wav
- # trap.activating: NONE
- # tube.passing: NONE
- # amoeba.turning_to_gem: pling.wav
- # amoeba.turning_to_rock: klopf.wav
- # speed_pill.collecting: pong.wav
- # dynabomb_nr.collecting: pong.wav
- # dynabomb_sz.collecting: pong.wav
- # dynabomb_xl.collecting: pong.wav
- # dynabomb.placing: deng.wav
- # dynabomb.burning: zisch.wav
- # satellite.moving: NONE
- # satellite.waiting: NONE
- # satellite.pushing: pusch.wav
- # lamp.activating: deng.wav
- # lamp.deactivating: deng.wav
- # time_orb_full.collecting: gong.wav
- # time_orb_full.impact: deng.wav
- # time_orb_empty.pushing: pusch.wav
- # time_orb_empty.impact: deng.wav
- # gameoflife.waiting: NONE
- # gameoflife.creating: amoebe.wav
- # biomaze.waiting: NONE
- # biomaze.creating: amoebe.wav
- # pacman.moving: NONE
- # pacman.waiting: NONE
- # pacman.eating_amoeba: NONE
- # dark_yamyam.moving: NONE
- # dark_yamyam.waiting: njam.wav
- # dark_yamyam.eating_any: NONE
- # penguin.moving: NONE
- # penguin.waiting: NONE
- # penguin.entering_exit: buing.wav
- # pig.moving: NONE
- # pig.waiting: NONE
- # pig.eating_gem: NONE
- # dragon.moving: NONE
- # dragon.waiting: NONE
- # dragon.attacking: NONE
- # player.dying: autsch.wav
- # element.exploding: roaaar.wav
- # game.starting: NONE
- # game.running_out_of_time: gong.wav
- # game.leveltime_bonus: sirr.wav
- # game.losing: lachen.wav
- # game.winning: NONE
- # menu.door_opening: oeffnen.wav
- # menu.door_closing: oeffnen.wav
- # menu.hall_of_fame: halloffame.wav
- # menu.info_screen: rhythmloop.wav
-