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Text File  |  2002-08-04  |  8.6 KB  |  177 lines

  1. # You can configure additional/alternative sound effects here
  2. # (The sounds below are default and therefore commented out.)
  3.  
  4. name:                                   Classic Sounds
  5.  
  6. sort_priority:                          100
  7.  
  8. # bd_empty_space.digging:                 empty.wav
  9. # bd_sand.digging:                        schlurf.wav
  10. # bd_diamond.collecting:                  pong.wav
  11. # bd_diamond.impact:                      pling.wav
  12. # bd_rock.pushing:                        pusch.wav
  13. # bd_rock.impact:                         klopf.wav
  14. # bd_magic_wall.activating:               quirk.wav
  15. # bd_magic_wall.changing:                 quirk.wav
  16. # bd_magic_wall.running:                  miep.wav
  17. # bd_amoeba.waiting:                      NONE
  18. # bd_amoeba.creating:                     amoebe.wav
  19. # bd_amoeba.turning_to_gem:               pling.wav
  20. # bd_amoeba.turning_to_rock:              klopf.wav
  21. # bd_butterfly.moving:                    klapper.wav
  22. # bd_butterfly.waiting:                   klapper.wav
  23. # bd_firefly.moving:                      roehr.wav
  24. # bd_firefly.waiting:                     roehr.wav
  25. # bd_exit.entering:                       buing.wav
  26. # sp_empty_space.digging:                 empty.wav
  27. # sp_base.digging:                        base.wav
  28. # sp_buggy_base.digging:                  base.wav
  29. # sp_buggy_base.activating:               bug.wav
  30. # sp_infotron.collecting:                 infotron.wav
  31. # sp_infotron.impact:                     pling.wav
  32. # sp_zonk.pushing:                        zonkpush.wav
  33. # sp_zonk.impact:                         zonkdown.wav
  34. # sp_disk_red.collecting:                 infotron.wav
  35. # sp_disk_orange.pushing:                 zonkpush.wav
  36. # sp_disk_yellow.pushing:                 pusch.wav
  37. # sp_port.passing:                        gate.wav
  38. # sp_exit.entering:                       exit.wav
  39. # sp_element.exploding:                   booom.wav
  40. # sp_sniksnak.moving:                     NONE
  41. # sp_sniksnak.waiting:                    NONE
  42. # sp_electron.moving:                     NONE
  43. # sp_electron.waiting:                    NONE
  44. # sp_terminal.activating:                 NONE
  45. # sokoban_object.pushing:                 pusch.wav
  46. # sokoban_field.filling:                  deng.wav
  47. # sokoban_field.clearing:                 NONE
  48. # sokoban_game.solving:                   buing.wav
  49. # empty_space.digging:                    empty.wav
  50. # sand.digging:                           schlurf.wav
  51. # emerald.collecting:                     pong.wav
  52. # emerald.impact:                         pling.wav
  53. # diamond.collecting:                     pong.wav
  54. # diamond.impact:                         pling.wav
  55. # diamond.breaking:                       quirk.wav
  56. # rock.pushing:                           pusch.wav
  57. # rock.impact:                            klopf.wav
  58. # bomb.pushing:                           pusch.wav
  59. # nut.pushing:                            knurk.wav
  60. # nut.cracking:                           knack.wav
  61. # nut.impact:                             klumpf.wav
  62. # dynamite.collecting:                    pong.wav
  63. # dynamite.placing:                       deng.wav
  64. # dynamite.burning:                       zisch.wav
  65. # key.collecting:                         pong.wav
  66. # gate.passing:                           gate.wav
  67. # bug.moving:                             klapper.wav
  68. # bug.waiting:                            klapper.wav
  69. # spaceship.moving:                       roehr.wav
  70. # spaceship.waiting:                      roehr.wav
  71. # yamyam.moving:                          NONE
  72. # yamyam.waiting:                         njam.wav
  73. # yamyam.eating_diamond:                  NONE
  74. # robot.stepping:                         schlurf.wav
  75. # robot.waiting:                          NONE
  76. # robot_wheel.activating:                 deng.wav
  77. # robot_wheel.running:                    miep.wav
  78. # magic_wall.activating:                  quirk.wav
  79. # magic_wall.changing:                    quirk.wav
  80. # magic_wall.running:                     miep.wav
  81. # amoeba.waiting:                         NONE
  82. # amoeba.creating:                        amoebe.wav
  83. # amoeba.dropping:                        NONE
  84. # acid.splashing:                         blurb.wav
  85. # quicksand.filling:                      NONE
  86. # quicksand.slipping_through:             NONE
  87. # quicksand.emptying:                     NONE
  88. # exit.opening:                           oeffnen.wav
  89. # exit.entering:                          buing.wav
  90. # balloon.moving:                         NONE
  91. # balloon.waiting:                        NONE
  92. # balloon.pushing:                        schlurf.wav
  93. # balloon_switch.activating:              NONE
  94. # spring.moving:                          NONE
  95. # spring.pushing:                         pusch.wav
  96. # spring.impact:                          klopf.wav
  97. # wall.growing:                           NONE
  98. # pearl.collecting:                       pong.wav
  99. # pearl.breaking:                         knack.wav
  100. # pearl.impact:                           pling.wav
  101. # crystal.collecting:                     pong.wav
  102. # crystal.impact:                         pling.wav
  103. # envelope.collecting:                    pong.wav
  104. # sand_invisible.digging:                 schlurf.wav
  105. # shield_passive.collecting:              pong.wav
  106. # shield_passive.activated:               NONE
  107. # shield_active.collecting:               pong.wav
  108. # shield_active.activated:                NONE
  109. # extra_time.collecting:                  gong.wav
  110. # mole.moving:                            NONE
  111. # mole.waiting:                           NONE
  112. # mole.eating_amoeba:                     blurb.wav
  113. # switchgate_switch.activating:           NONE
  114. # switchgate.opening:                     oeffnen.wav
  115. # switchgate.closing:                     oeffnen.wav
  116. # switchgate.passing:                     gate.wav
  117. # timegate_wheel.activating:              deng.wav
  118. # timegate_wheel.running:                 miep.wav
  119. # timegate.opening:                       oeffnen.wav
  120. # timegate.closing:                       oeffnen.wav
  121. # timegate.passing:                       gate.wav
  122. # conveyor_belt_switch.activating:        NONE
  123. # conveyor_belt.running:                  NONE
  124. # light_switch.activating:                NONE
  125. # light_switch.deactivating:              NONE
  126. # dx_bomb.pushing:                        pusch.wav
  127. # trap_inactive.digging:                  schlurf.wav
  128. # trap.activating:                        NONE
  129. # tube.passing:                           NONE
  130. # amoeba.turning_to_gem:                  pling.wav
  131. # amoeba.turning_to_rock:                 klopf.wav
  132. # speed_pill.collecting:                  pong.wav
  133. # dynabomb_nr.collecting:                 pong.wav
  134. # dynabomb_sz.collecting:                 pong.wav
  135. # dynabomb_xl.collecting:                 pong.wav
  136. # dynabomb.placing:                       deng.wav
  137. # dynabomb.burning:                       zisch.wav
  138. # satellite.moving:                       NONE
  139. # satellite.waiting:                      NONE
  140. # satellite.pushing:                      pusch.wav
  141. # lamp.activating:                        deng.wav
  142. # lamp.deactivating:                      deng.wav
  143. # time_orb_full.collecting:               gong.wav
  144. # time_orb_full.impact:                   deng.wav
  145. # time_orb_empty.pushing:                 pusch.wav
  146. # time_orb_empty.impact:                  deng.wav
  147. # gameoflife.waiting:                     NONE
  148. # gameoflife.creating:                    amoebe.wav
  149. # biomaze.waiting:                        NONE
  150. # biomaze.creating:                       amoebe.wav
  151. # pacman.moving:                          NONE
  152. # pacman.waiting:                         NONE
  153. # pacman.eating_amoeba:                   NONE
  154. # dark_yamyam.moving:                     NONE
  155. # dark_yamyam.waiting:                    njam.wav
  156. # dark_yamyam.eating_any:                 NONE
  157. # penguin.moving:                         NONE
  158. # penguin.waiting:                        NONE
  159. # penguin.entering_exit:                  buing.wav
  160. # pig.moving:                             NONE
  161. # pig.waiting:                            NONE
  162. # pig.eating_gem:                         NONE
  163. # dragon.moving:                          NONE
  164. # dragon.waiting:                         NONE
  165. # dragon.attacking:                       NONE
  166. # player.dying:                           autsch.wav
  167. # element.exploding:                      roaaar.wav
  168. # game.starting:                          NONE
  169. # game.running_out_of_time:               gong.wav
  170. # game.leveltime_bonus:                   sirr.wav
  171. # game.losing:                            lachen.wav
  172. # game.winning:                           NONE
  173. # menu.door_opening:                      oeffnen.wav
  174. # menu.door_closing:                      oeffnen.wav
  175. # menu.hall_of_fame:                      halloffame.wav
  176. # menu.info_screen:                       rhythmloop.wav
  177.