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GameStar Special 2004 August
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Geschicklichkeit
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RocksnDiamonds
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rocksndiamonds-3.1.0
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2004-06-06
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Release Version 3.1.0 [07 JUN 2004]
-----------------------------------
- fixed obvious bug with wrong "Murphy" graphics (when digging etc.)
- fixed a lot of Emerald Mine and Supaplex game engine emulation bugs
- re-converted Emerald Mine and Supaplex levels to apply engine fixes
- changed default snap/drop keys from left/right Shift to Control keys
- added level loader for loading native Emerald Mine levels
- added level loader for loading native Supaplex packed levels
- added group elements for multiple matches and random element creation
- added elements that can be digged or left behind by custom elements
- added element "Sokoban field with player" missing for Sokoban levels
- added custom element features to allow building of teleporters
- added option to use step limit instead of time limit for level
- added pressing "space" key as valid action to select menu options
- added clipboard (cut and paste buttons) for custom and group elements
- added shortcut to dump brush (type ":DB" in editor) for use in forum
- added network multiplayer code for Windows (still only command line)
- replaced old tutorial level set with far better one by Niko B÷hm
- "contributions" levels now separate package to make base set smaller
- too many bugfixes and changes to list them all here (see ChangeLog)
Release Version 3.0.8 [14 DEC 2003]
-----------------------------------
- added "musicinfo.conf" for menu and level music configuration
- added "editorsetup.conf" for editor element list configuration
- added "copy" and "exchange" functions for custom elements to editor
- added configurable "bored" and "sleeping" animations for the player
- added "awakening" sound for player when waking up after sleeping
- added configurable element animations for info screen
- added configurable music credits for info screen
- added configurable level set information for info screen
- added warnings for undefined token values in artwork config files
- menu entries now also selectable by clicking on entry text
- better sniksnak turning movement (two steps instead of only one)
- fixed turning movement of butterflies and fireflies (no frame reset)
- fixed bug with wrong default impact sound for colored emeralds
- fixed bug with double nut cracking sound
- fixed a very nasty bug in dragon turning code in TurnRoundExt()
- finally fixed tape recording when player is created from CE change
- added new contributed levels from the following players:
+ Audrius Saikunas (4 levels)
+ Efraim Yawitz (20 levels)
+ Krystian Abramowicz (100 levels)
+ Paul E Collins (formerly known as Equinox Tetrachloride; 64 levels)
+ Sebastian Simon (12 levels)
- amazing new level set:
+ "BD2K3" from Alan Bond
+ 43 levels full of BD nostalgia, action and fantastic effects
+ overwhelming use of custom elements
+ complete artwork set with graphics, sounds and music
+ available as a separate download from www.artsoft.org
- another great level set was updated:
+ "jue2" from Jⁿrgen Bonhagen
+ 15 new mind-boggling levels full of new challenges for your brain
+ complete artwork set with graphics and sounds
+ available for downloading from "http://www.jb-line.de/rnd.html"
Release Version 3.0.7 [10 NOV 2003]
-----------------------------------
- fixed incorrectly displayed animation for attacking dragon
- fixed bug with not setting initial gravity for each new game
- fixed bug with teleportation of player by custom element change
- fixed bug with player not getting smashed by rock sometimes
- fixed serious bug in code for delayed element pushing
- fixed little bug in animation frame selection for pushed elements
- fixed bug when pushing element that can move away to the side
- fixed tape recording when player is created from CE element change
- fixed player animation frame reset for identical animations
- unavailable setup options now marked as "n/a" instead of "off"
- prevent "extended" changed elements from delay change in same frame
- speed-up of reading config file for verbose output
- added configuration option for opening and closing Supaplex exit
- added configuration option for moving up/down animation for Murphy
- added animation for "turning" action (for elements with move delay)
- added turning animations for bug, spaceship and sniksnak
Release Version 3.0.6 [06 OCT 2003]
-----------------------------------
- fixed bug when initializing font graphic structure
- fixed bug with animation mode "pingpong" when using only 1 frame
- fixed bug with extended change target introduced in 3.0.5
- fixed bug where passing over moving element doubles player speed
- fixed bug with elements continuing to move into push direction
- fixed bug with duplicated player when dropping bomb with shield on
- fixed switching bug (resetting flag when not switching but not idle)
- fixed element tokens for certain file elements with ".active" etc.
- added "switching" event for custom elements ("pressing" only once)
- added support for MP3 music for SDL version through SMPEG library
Release Version 3.0.5 [29 SEP 2003]
-----------------------------------
- fixed bug in multiple config pages loader code that caused crashes
- enhanced (remaining low-resolution) Supaplex graphics
- active/inactive sides configurable for custom element changes
- new movement type "move when pushed" available for custom elements
- now four envelope elements available
- font, background, animation and sound for envelope now configurable
- main menu doors opening/closing animation type now configurable
Release Version 3.0.4 [13 SEP 2003]
-----------------------------------
- fixed bug in multiple config pages code that caused crashes
- fixed bug in custom definition of crumbled element graphics
Release Version 3.0.3 [08 SEP 2003]
-----------------------------------
- fixed bug (missing array boundary check) which could crash the game
- fixed problem with setting mouse cursor in SDL version in fullscreen
- fixed problem with flickering when drawing toon animations
- fixed problem with player animation when snapping and moving
- fixed several nasty bugs that may have caused crashes on some systems
- added envelope content which gets displayed when collecting envelope
- added multiple change event pages for custom elements
- added support for loading various music formats through SDL_mixer
- added music to Supaplex classic level set
Release Version 3.0.2 [22 AUG 2003]
-----------------------------------
- fixed bug with messing up custom element properties in 3.0.0 levels
- fixed bug with choosing wrong engine version when playing tapes
- fixed bug with creating inaccessible elements at player position
- fixed bug with not finding current level artwork directory
Release Version 3.0.1 [18 AUG 2003]
-----------------------------------
- fixed bug that caused a crash at startup under Solaris
- fixed bug that caused the DOS version not finding its files
- fixed bug with missing graphic for active red disk bomb
- added custom element property for dropping collected elements
- added another 128 custom elements for those who can't get enough
- fixed PCX files in the DOS version ("classic" graphics only)
Release Version 3.0.0 [05 AUG 2003]
-----------------------------------
- final version bumped to 3.0.0 due to the massive changes
- graphics and sounds now completely and dynamically customizable
- custom elements now have lots of configurable properties
- advanced custom element settings for powerful, self-created elements
- fixed Supaplex gravity tubes
- fixed very nasty bug in SDL_image (and X11) PCX loading routine
- fixed some very nasty bugs in bitmap zoom routine
- fixed very nasty bug in level/artwork loading routine
- added new contributed levels and artwork from the following players:
* in the section "Contributions - 2002":
+ Abby King (14 levels)
+ Alan Bond (30 levels, all solvable, BD style artwork set)
+ David Hutchinson (25 levels, artwork set)
+ Equinox Tetrachloride (50 levels + 100 levels, all solvable)
+ Sylvan Hancock (39 levels)
* in the section "Contributions - 2003":
+ Andreas Buschbeck (85 levels, all solvable, complete artwork set)
+ Edward Leuf (10 levels, all solvable, artwork set)
+ Emanuel Schmieg (22 levels, all solvable, complete artwork set)
+ Gavin Davidson (47 levels)
+ Jorge Jordan (17 levels)
+ Rafael Gatti (17 levels)
+ Randy Johannessen (17 levels)
+ Richard Valvona (3 levels)
+ Sam Bateman (35 levels)
- great new levels with full artwork are now available from:
+ Juergen Bonhagen (with complete artwork set)
* download these levels from "http://www.jb-line.de/"
+ Andreas Buschbeck (with complete artwork set)
* download these levels from "http://home.vr-web.de/~abuschbeck/"
Pre-Release Version 2.2.0rc7 [17 JUL 2003]
------------------------------------------
- fixed bug when picking element in the editor
- added more custom elements properties
- fixed bugs when smashing penguin
Pre-Release Version 2.2.0rc6 [22 APR 2003]
------------------------------------------
- fixed small font configuration directive bug
- tape recorder font slightly enhanced (now complete character set)
- added missing font configuration source file
- added updated CHANGES file ;-)
Pre-Release Version 2.2.0rc5 [20 APR 2003]
------------------------------------------
- added generic selectbox gadget
- added special mouse cursor for playfield while playing
- font handling now more flexible (support for ISO-Latin-1 fonts)
- font graphics adjusted accordingly
Pre-Release Version 2.2.0rc4 [30 MAR 2003]
------------------------------------------
- changes for menu configuration
- not officially announced pre-release version
- Emerald Mine text font now much better quality
Pre-Release Version 2.2.0rc3 [11 FEB 2003]
------------------------------------------
- first custom element properties
- animation configuration for dynamically defined element actions
- automatically downscaled graphics (small graphics not needed anymore)
- ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics
- toon animations (and number of toons) now fully configurable
Pre-Release Version 2.2.0rc2 [13 JAN 2003]
------------------------------------------
- added support for stereo WAV sound files
- moving objects can now have arbitrary animation length
- new batch command for dumping level information
- added support for background images for all menu screens
- added 128 custom elements that can be decorated with own graphics
- added some example levels showing how to create custom artwork
- added new contributed levels from the following players:
+ Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
Pre-Release Version 2.2.0rc1 [31 DEC 2002]
------------------------------------------
- level series artwork now configurable via level series config file
- single graphics and animations can now be replaced with different
ones (independantly from default image files which may be larger)
by defining and using additional image files
- element animation length, speed and mode now freely configurable
- automatic tape playing function for game engine and level testing
- missing steel wall graphic added (thanks to Equinox Tetrachloride)
- added new contributed levels from the following players:
+ Abby King (14 levels)
+ Andreas Buschbeck (80 levels with complete artwork set)
+ David Hutchinson (25 levels with graphics set)
+ Equinox Tetrachloride (150 levels guaranteed to be solvable)
+ Sylvan Hancock (39 levels)
Release Version 2.1.1 [13 AUG 2002]
-----------------------------------
- sound bug (causing crashes) fixed (reported by Keith Peterston)
- support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
- small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
- default keys for "snap field" and "place bomb" fixed for Mac OS X
- added new contributed levels from the following players:
+ Alan Bond
+ Gerrit Holl and Timen van den Berg
Release Version 2.1.0 [05 AUG 2002]
-----------------------------------
- native Mac OS X port (finally!)
- graphics, sounds and music now fully configurable
- added support for TrueColor PCX graphics files
- added support for 16 bit WAV sound files
- enhanced sound system (especially regarding stereo and loop sounds)
- new structured setup menu (with sub-menues for graphics and sounds)
- added "quick save" and "quick load" functions with shortcut key
- added single-step playing mode (automatic pause after each step)
- behaviour of "Escape" key in level editor now more intuitive
- changed default slipping behaviour of gems back to 2.0.0 style;
this is now an element property for gems in the level editor,
although existing converted levels use the new EM gems behaviour
- bug fixed that prevented walking through tubes when gravity on
- added Boulder Dash style "snap-pushing" (thanks to Achim HΣrtel)
- fixed memory leak in image loading code
- fixed some "solid" elements that were accidentally destructible
- fixed some tape stuff
- added new contributed levels from the following players:
+ Conor Mancone
+ Gavin Davidson
+ Jerome Kunegis
+ Rⁿdiger SchΣfer
+ Flyboy: level group "Cops and Robbers", with own graphics set
- added custom graphics set "Animal Kingdom" by Flyboy
Release Version 2.0.1 [19 MAR 2002]
-----------------------------------
- bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
- several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
+ orange disk does not fall off from slippery elements
+ infotrons kill electrons and snik snaks and trigger orange disks
+ explosion chain reactions are now a bit slower than murphy
- behaviour of robots adjusted to make them less aggressive
(needed for quite some Emerald Mine Club levels)
- emeralds and diamonds now fall off normal, steel and growing walls,
as this is the correct behaviour in Emerald Mine; existing private
and contributed levels will still behave as before, unless saved
again (with or without modifications) from the level editor of the
current version of the game
- icon for Windows executable added
- bug when selecting default level series fixed
- new IFF style file format for level and tape files
- bug in storing amoeba content fixed
- nasty tape bugs fixed (completely reworked tape stuff)
- fullscreen mode now works with Windows (workaround for bug in SDL)
- /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
- file permissions when saving files and creating directories changed
- some small sound bugs fixed
- added new contributed levels from the following players:
+ Arno Luppold
+ Barak Shacked
+ Ben Braithwaite
+ Dominik Seichter
+ Emilio Hemken
+ Glenn Alexander
+ Helge Hafting
+ Paul Sutton
Release Version 2.0.0 [01 JAN 2001]
-----------------------------------
- major code redesign to maintain generic game functions in a separate
library and make it easier to port the game to new targets like SDL
- can be compiled with SDL library to build native Windows version
- DOS and Windows versions can be compiled with gcc cross-compiler
- trying to open already busy audio device does not block the game
- bug in network playing code fixed (patch from web site)
- SDL version can load and play music modules
- bug in level editor fixed for EM doors and keys element description
- sound sample frequency raised from 8 kHz to 22 kHz
Release Version 1.4.0 [27 OCT 1999]
-----------------------------------
- new Boulder Dash elements for better game emulation
- new cool medium-sized crystal font
- new elements and graphics for Diamond Caves II levels
- new elements and graphics for Emerald Mine Club levels
- brushed-up (higher resolution) graphics for Supaplex elements
- special oversized Supaplex levels included
- new elements for more authentic Emerald Mine elements (doors)
- more level editor enhancements:
element list scrollbar and level number selection within editor
- lots of new levels converted from Emerald Mine Club disks,
DX-Boulderdash and Supaplex
- new levels created and contributed by players
- now over 160 level series with over 14.000 levels
- high score list now scrollable to see all 100 entries
- new 16-bit elements level format to allow more than 256 elements
- re-introduced level handicap for more challange (levels must be
solved to be able to play the next one; can be disabled in setup)
- new setup option to disable time limit for relaxed playing :-)
- GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
distributors to separate read-only (levels, graphics, sounds)
from writable (hich scores) game data
- new personal level setup files to store level handicap and
last played level for each level series
- removed some 32-bit dependent code; should be 64-bit clean now
- some little bugs fixed
Release Version 1.3.0 [5 FEB 1999]
----------------------------------
- strongly enhanced level editor
- new elements, graphics and levels for Supaplex style games
- completely rewritten platform independent gadget code
(buttons, scrollbars, text and number input gadgets)
- nasty sound bug fixed (showed up with Linux kernel 2.2.x)
Release Version 1.2.0 [5 DEC 1998]
----------------------------------
- DOS/Windows version
- new WAV sound loader (to replace the old Amiga 8SVX files)
- new PCX graphics loader (to avoid GIF license problems)
- network multiplayer games with upto four players
- no separate network server needed; each client can
fork a network server at startup if there's no server
running at this moment
- possibility to invoke the game to act as a standalone
network server (on a separate machine, for example)
- local multiplayer games with upto four players
- support for upto four joysticks
- completely free customizable keyboard and joystick
for all four players individually
- new joystick calibration screen which can be left
(with Escape key) if no joystick is connected... ;-)
- new (working) GIF graphics loader (but still support
for the old XPM method)
- supports private colormap with extremely less flashing
on 8-bit (256 colors) displays
- soft-scrolling with 50 frames per second (which raises
the system requirements and makes it completely
unplayable on my "old reference" 486/33 (where 0.9b runs
smoothly) and running at 90% speed on my K6-200.
- completely new file format for personal setup data
in ASCII format which is human readable and easily
customizable even with a texteditor; stored in the
user's home directory and no longer somewhere in the
game's installation directory
- high score lists changed: now one file per level and
no longer one file per level series; now using readable
ASCII format
- useful command line options to specify the X11 display,
the game's base (installation) directory, an alternate
level directory, standalone server execution and verbose
execution
Version 1.1 [???] [NOT RELEASED]
--------------------------------
- new (but broken) GIF graphics loader to be independent
from the XPM library and to replace all graphics by GIF files
Version 1.0 [9 APR 1997] [NOT RELEASED]
---------------------------------------
- the game now contains many really playable levels,
not only a few levels for testing
- the game is now even better playable by keyboard
(now you have the same gameplay functionality
compared to playing with a joystick. Especially
there are diagonal directions with keyboard playing
and the fire buttons are mapped to the shift keys)
- a lot of new elements for better emulation of levels
from the games "Boulder Dash", "Emerald Mine" and
"Sokoban". New elements to build "Dynablaster" style
levels.
- enhanced functionality of the level tape recorder
to make it possible to go on with a game at any tape
position
Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
------------------------------------------
- new game elements
Pre-Release Version 0.9b [4 NOV 1995]
-------------------------------------
- the game is now completely Freeware
- the game is now better playable by keyboard
(in the last version, the player was making more than
one step for one keystroke in some cases -- thanks to
Warwick Allison for the hint with "XSync()"!)
- new amoeba type with configurable content (like in the
original C64 version, when aboeba cannot grow anymore
and explodes to diamonds or some other elements)
- compile error with ONE_PER_NAME in high score function
removed (thanks to Dmitry Kohmanyuk)
- little code cleanup (to get some new bugs ;)
- FreeBSD sound and joystick support (thanks to Jean-Marc
Zucconi)
Pre-Release Version 0.9 [23 OCT 1995]
-------------------------------------
- first (pre)release version