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GameStar Special 2004 August
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GSSH0804.iso
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Geschicklichkeit
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Neverball
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neverball-137.exe
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neverball-1.3.7
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2004-08-08
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-------------------------------------------------------------------------------
New in 1.3.7
* Fixed mapc normal optimization bug. Resolves the Putt 16 invisible wall.
-------------------------------------------------------------------------------
New in 1.3.6
* Fixed mapc normal optimization bug. Resolves the "Level 6" crash.
-------------------------------------------------------------------------------
New in 1.3.5
* Applied fixes to Mehdi's levels
* Fixed GUI keyboard caps lock bug.
* Fixed no default GUI state on Done screen (joystick didn't work).
* Added fast camera rotation bound to Shift keys.
* Added camera rotation rate to config file.
* Modified perspective matrix to match gluPerspective.
-------------------------------------------------------------------------------
New in 1.3.4
* Removed unnecessary autopause when pointer is not grabbed.
* Fixed GUI not hilighting widget under cursor when mouse isn't moved.
* Fixed config file written only when changed.
-------------------------------------------------------------------------------
New in 1.3.3
* Removed few remaining bits of GLU code.
* Whitened glyph textures manually rather than relying upon pixel bias.
* Fixed Neverputt shadow
-------------------------------------------------------------------------------
New in 1.3.2
* Rewrote shadow code to use mulipass rather than multitexture.
* Removed all multitexture code.
* Added shadow option to config screen.
* Fixed music fade-in bug.
* Fixed badly named static variable "clock".
* Added level number to replay save screen.
-------------------------------------------------------------------------------
New in 1.3.1
* Fixed Save Replay not allowing score count to complete.
* Fixed bad unlock score in Mehdi 25.
-------------------------------------------------------------------------------
New in 1.3.0
* Fixed replay header nonportable.
-------------------------------------------------------------------------------
New in 1.2.11
* Rewrote SOL reader/writer to remove byte-order dependance.
* Rewrote replay handler to remove byte-order dependance
* Modified replay selector to ignore partial replays.
* Added camera mode gamepad control.
* Applied Mehdi's updates to several levels.
* Generalized config string handling. Added coin and ball option strings.
* Added two new background music tracks.
* Fixed broken set scoring.
* Added Set Record screen.
-------------------------------------------------------------------------------
New in 1.2.10
* Added caps lock key to keyboard.
* Worked around Neverputt overwriting Neverball's camera setting.
* Added clobber confirmation to replay save.
* Fixed an audio bug when fading to the currently playing song.
-------------------------------------------------------------------------------
New in 1.2.9
* Merged set-complete state into goal state, fixing set-complete crash.
* Fixed a few game state init crashes.
* Fixed a few pointer grab issues.
* Added random replay during attract mode.
* Added scene fade in/out.
* Fixed a bug causing the texture quality setting to be ignored.
* Moved shadow handling in with other geometry, where it belongs.
* Moved particle and shadow init/free out of game init/free and into config.
-------------------------------------------------------------------------------
New in 1.2.8
* Improved directory handling. No longer depends on CWD.
* Moved all config files to ~/.neverball/ directory.
* Screenshots now go to CWD, which is not changed.
* Reorganized replay handling.
* Added replay save / play / delete GUIs.
* Added auto disabling of stereo and reflection is mode set fails.
* Changed default pointer state to ungrabbed.
-------------------------------------------------------------------------------
New in 1.2.7
* Changed policy: Goal opens after a set number of coins are collected.
* Changed policy: Extra balls are awarded only after a goal.
* Changed policy: Game is saved after every goal.
* Changed hud to reflect new scoring policies.
* Fixed volume set bug.
* Fixed shadow visible on reflective surfaces in level shots.
* Fixed music on config screen.
* Increased ball transparancy to accomodate new view.
* Added subtle view distance flexibility.
* Merged Goal and High Score states.
* Tweaked some levels and scores in line with new scoring policies.
* Added better fading to make music less repetitious and annoying.
-------------------------------------------------------------------------------
New in 1.2.6
* Modularized state functions.
* Changed view to make horizon visible.
* Added view configuration options for people who whine about the new view.
* Changed background images to augment horizon.
* Fixed Neverputt far clip set closer than background.
* Fixed an audio init bug.
* Generalized config handling.
* Heavily modified GUI handling.
* Replaced all 2D menus with new GUI code.
* Changed image loading policy to support non-power-of-two images.
* Replaced Win32 makefile with VS.Net solution.
* Rewrote HUD to use new GUI handler.
* Added billboard objects to .SOL file.
* Policy change: .SOL files now go in same directory as .MAP files.
* Changed mapc to derive .SOL file name from .MAP file name.
* Changed pause screen to include the word "Paused".
* Changed internal clock to use integer deciseconds instead of float seconds.
(HIGH SCORE FILE CHANGED)
* Made some fixes to reflection handling.
* Added background .SOLs.
* Added wireframe mode.
* Added look-around mode.
* Added keyboard-to-joystick input mapping.
* Added mipmap generation.
* Added clamped material type.
-------------------------------------------------------------------------------
New in 1.2.5
* Fixed refrected background rotation.
* Added OBJ loading to mapc.
* Finally fixed material hack in mapc.
* A few graphical optimizations.
* Added shadow config option.
* Added sphere-map material type.
* Modified many levels to use detail OBJs.
* Traded doubles/ints for floats/shorts in the .sol file. This cuts .sol
file size in half, but puts a limit on level complexity.
-------------------------------------------------------------------------------
New in 1.2.4
* Added camera control key binding to config file.
* Fixed some braindead reflection handling code.
* Fixed broken config menu.
* Fixed sound volume adjustment crash when sound is disabled.
* Fixed very stupid game timing bug that had been around far too long.
-------------------------------------------------------------------------------
New in 1.2.3
* Added reflection material.
* Modified several levels to use reflective material.
* Added option to disable reflection materials.
* Updated mapping documentation.
* Changed shadow CLAMP_TO_EDGE to CLAMP to work around some bad drivers.
* Added arrow key bindings for camera rotation.
-------------------------------------------------------------------------------
New in 1.2.2
* Fixed a sneaky bug in menu memory that allowed unopened levels to be played.
* Fixed camera rotation joystick button init bug.
* Changed options menu to make unavailable modes unselectable.
* Implemented auto-pause when the game loses focus externally.
* Simplified ARB extension handling.
* Made another tweak to the level set screenshot loader.
* Applied Mehdi's tweak to level 5.
-------------------------------------------------------------------------------
New in 1.2.1
* Fixed the scoring bug for real this time.
* Documented global set scoring.
* Added a ball "ghost" to ensure the ball remains visible when obscured.
-------------------------------------------------------------------------------
New in 1.2.0
* Fixed the path timing bug for real this time.
-------------------------------------------------------------------------------
New in 1.1.6
* Updated Mehdi's set to final.
* Fixed a path timing bug to correct a slight path pause discrepancy.
* Fixed scoring bug that was adding coins from failed level to global score.
* Fixed a bug corrupting level set screenshots.
-------------------------------------------------------------------------------
New in 1.1.5
* Reorganized code, merged Neverputt code.
* Added friction physics.
* Fixed goal particle radius.
-------------------------------------------------------------------------------
New in 1.1.4
* Set all menus to remember their last selection. Now the frustrated player
need only pound angrily on the mouse button to get back to his last save.
-------------------------------------------------------------------------------
New in 1.1.3
* Fixed pipe.sol dependancy missing from Win32 makefile.
* Added help screen.
-------------------------------------------------------------------------------
New in 1.1.2
* Mouse invert and joystick select patches.
* Minor level tweaks.
* Fixed no levels open after reading old high score file.
* Fixed activation of all switches at the same location.
* Added camera HUD indicator.
-------------------------------------------------------------------------------
New in 1.1.1
* Added stereo viewing.
* Fixed Win32 makefile.
-------------------------------------------------------------------------------
New in 1.1.0
* Minor tweaks and cleanup for an announced release.
-------------------------------------------------------------------------------
New in 1.0.5
* Changed default scores file format, removing player names.
* Adjusted level order and default scores.
* Reimplemented physics lock punt.
-------------------------------------------------------------------------------
New in 1.0.4
* New levels
* Fixed texture positioning bug
* Darkened screen during pause
* Modified high scores to keep global highs. (HIGH SCORE FILE CHANGED)
* Added new automatic level shot grabber.
* Tweaked BSP optimizer.
-------------------------------------------------------------------------------
New in 1.0.3
* Modified some textures.
* Modified some levels.
* Modified switches to switch entire path chains.
* Disallowed player from toggling timed switches off manually.
-------------------------------------------------------------------------------
New in 1.0.2
* Added level set selector. (HIGH SCORE FILE CHANGED)
* Modified demo playback to handle level sets.
* Added BSP optimization to physics.
* New textures.
* New levels.
* Added Mehdi's level set.
* Modified switches to act on paths rather than bodies.
* Added timer option to switches.
-------------------------------------------------------------------------------
New in 1.0.1
* Modified physics to better handle vertical movers.
* Added mover switch entity.
* Replaced level 13 with a level using vertical movers and switches.
-------------------------------------------------------------------------------
New in 1.0.0
* Absolutely nothing
-------------------------------------------------------------------------------
New in 0.25.12
* FreeBSD support
* OSX support
-------------------------------------------------------------------------------
New in 0.25.11
* Changed platforms to accelerate rather than change velocity instantly.
* Changed timer to display minutes. Increased max time from 99s to 9m59s.
* Changed teleport exit to be relative to teleport entry.
* Fixed time comparison ambiguity.
-------------------------------------------------------------------------------
New in 0.25.10
* Fix broken load balancer starving the renderer on early level load.
* Disabled music playback entirely when music volume is zero.
-------------------------------------------------------------------------------
New in 0.25.9
* Demo record and replay.
-------------------------------------------------------------------------------
New in 0.25.8
* Padded .sol files to make them portable between Linux and Windows.
* Added pulsing HUD numbers.
* Changed Windows config file path.
* Changed pause mode to continue rendering.
-------------------------------------------------------------------------------
New in 0.25.7
* Added background music.
* Changed several sounds.
* Added sound and music volume control to options screen and config file.
* Fixed discrepancy between reported time and recorded time.
* Fixed new coin record not triggering name input state.
* Fixed ESC during goal state.
-------------------------------------------------------------------------------
New in 0.25.6
* Level score and high score list added to goal screen.
* Level score added to record screen.
* Goal screen requires click-through instead of time-out.
* Fixed level time bug. Clock was running during goal screen.
-------------------------------------------------------------------------------
New in 0.25.5
* Player name stored in config.
* Keyboard camera selection.
* Tweaked cameras.
-------------------------------------------------------------------------------
New in 0.25.4
* Changed save game policy: it must be earned by collecting coins.
* Added camera tracking configuration option.
* Added coin sub-sort of time records.
* Added time sub-sort of coin records.
* Fixed exit-during-teleport bug.
* Fixed potential infinite loop when ball is crushed.
* Warn and continue on audio init failure.
-------------------------------------------------------------------------------
New in 0.25.3
* Modified camera tracking, disabled direct camera control.
-------------------------------------------------------------------------------
New in 0.25.2
* Added default records. Something to shoot for.
-------------------------------------------------------------------------------
New in 0.25.1
* Added record keeping.
* Reorganized level selector to include records.
* Added record name input state.
* Changed shadow clamp back to CLAMP_TO_EDGE. Screw broken drivers.
* Changed timer to display hundredths of seconds.
* Got rid of clock tick until last 10 seconds (it conflicts with music).
* Returned original menu pointer motion. Reorganized point hide.
* Globalized pause state to generalize pointer grab handling.
-------------------------------------------------------------------------------
New in 0.25.0
* Added teleportation.
* Changed menus to work with relative pointer motion.
* Changed pointer grab policy to lessen grab motion discontinuity impact.
* Fixed channel order for TGA textures.
* Fixed level selector link topology.
* New levels.
-------------------------------------------------------------------------------
New in 0.21.0
* Display screen shots in level selector.
* Cut level selector to 25 to make room for level shot.
* Generalized flyby representation.
* Added poser state for capturing level shots.
* New Levels.
-------------------------------------------------------------------------------
New in 0.16.2
* Native Windows support returned.
* Fixed HUD not responding to texture quality setting.
* Hyper-paranoid ARB_multitexture usage.
-------------------------------------------------------------------------------
New in 0.16.0
* Fixed input smoothing in game_step causing oscillation at low FPS.
* Worked around broken shadow CLAMP_TO_EDGE on i845G.
* Added high_level config and modified level select. Documented cheat.
* New levels.
-------------------------------------------------------------------------------
New in 0.14.0
* New version numbering convention. Minor number is level count.
* Broke native Windows support.
* Reorganized source and Makefiles.
* Modified mapc to take a materials path.
* Fixed potential overflow in config_home.
-------------------------------------------------------------------------------
New in 0805b
* Worked around broken color mask attribute pop in ball_draw on ATI.
-------------------------------------------------------------------------------
New in 0805a
* Sent screenshots to $HOME rather than CWD, fixing segfault.
-------------------------------------------------------------------------------
New in 0805
* Removed some initial state assumptions that were wrong for some users.
* Fixed $HOME determination under Windows.
-------------------------------------------------------------------------------
New in 0804
* First release as "Neverball".
* Added joystick control.
* Added camera control.
* Added ball shadow.
* Added level intros.
* Added config file stored in $HOME.
* Removed text images and added TTF rendering.
* New textures.
* New levels.