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test_impulses.lua
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Text File
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2003-05-30
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4KB
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110 lines
-- A test level to test implementation of impulses
dofile(enigma.FindDataFile("levels/ralf.lua"))
debug_mode()
floortile = "fl-tigris"
walltile = "st-rock3"
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
level={
"########################################",
"# #",
"# r l E@I@W #",
"# ^ ^ r #",
"# r +>r l<+ l O O #",
"# O #W E# @ #",
"# r 1 l @ i i N #",
"# aw #",
"# %% @E@ PPPPPP @ #",
"# X %% #",
"# x l #",
"# O@ Xx XxEW@O # E@ # #",
"# l #",
"# # S #",
"# S X @ #",
"# @ x l #",
"# S l #",
"# N l #",
"# @ l #",
"# O l #",
"# @ EEEEEEEEEESl #",
"# N @ @ #",
"# # lNWWWWWWWWWW #",
"# l #",
"# #",
"########################################",
}
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
function trigger_test()
set_stone("st-blocker",2,17,{name="b1"})
set_stone("st-blocker",2,18,{name="b2"})
set_item("it-trigger", 4,17,{action="trigger", target="b1"});
set_stone("st-switch", 5,18,{action="trigger", target="b2"});
end
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
cells={}
-- documentation
cells["1"]=cell{{{document, "Sometimes the turnstiles rotate two steps"}}}
-- basics
cells[" "] = cell{floor=floortile}
cells["#"] = cell{parent=cells[" "],stone=walltile}
cells["@"] = cell{parent=cells[" "],stone="st-brownie"}
cells["a"] = cell{parent=cells[" "],actor={"ac-blackball", {player=0}}}
cells["O"] = cell{oxyd}
-- turnstiles:
--cells["+"] = cell{parent=cells[" "],stone="st-turnstile-green"}
cells["+"] = cell{parent=cells[" "],stone="st-turnstile"}
cells["%"] = cell{parent=cells[" "],stone="st-brake"}
cells["^"] = cell{parent=cells[" "],stone="st-turnstile-n"}
cells["v"] = cell{parent=cells[" "],stone="st-turnstile-s"}
cells["<"] = cell{parent=cells[" "],stone="st-turnstile-w"}
cells[">"] = cell{parent=cells[" "],stone="st-turnstile-e"}
-- rotators:
cells["r"] = cell{parent=cells[" "],stone="st-rotator-right"}
cells["l"] = cell{parent=cells[" "],stone="st-rotator-left"}
-- impulse stones
cells["i"] = cell{parent=cells[" "],stone="st-stoneimpulse"}
cells["I"] = cell{parent=cells[" "],stone="st-stoneimpulse_movable"}
-- bolders and blockers
cells["E"] = cell{parent=cells[" "], stone={"st-bolder", {direction=EAST}}}
cells["W"] = cell{parent=cells[" "], stone={"st-bolder", {direction=WEST}}}
cells["N"] = cell{parent=cells[" "], stone={"st-bolder", {direction=NORTH}}}
cells["S"] = cell{parent=cells[" "], stone={"st-bolder", {direction=SOUTH}}}
cells["X"] = cell{parent=cells[" "], stone="st-blocker"}
cells["x"] = cell{parent=cells[" "], item="it-blocker"}
cells["w"] = cell{parent=cells[" "], item="it-magicwand"}
cells["P"] = cell{parent=cells[" "], stone="st-pull"}
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
rs_create_world(level,cells)
display.SetFollowMode(display.FOLLOW_SCROLLING)
oxyd_shuffle()
trigger_test()