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- -- A test level to test implementation of impulses
-
- dofile(enigma.FindDataFile("levels/ralf.lua"))
-
- debug_mode()
-
- floortile = "fl-tigris"
- walltile = "st-rock3"
-
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-
- level={
- "########################################",
- "# #",
- "# r l E@I@W #",
- "# ^ ^ r #",
- "# r +>r l<+ l O O #",
- "# O #W E# @ #",
- "# r 1 l @ i i N #",
- "# aw #",
- "# %% @E@ PPPPPP @ #",
- "# X %% #",
- "# x l #",
- "# O@ Xx XxEW@O # E@ # #",
- "# l #",
- "# # S #",
- "# S X @ #",
- "# @ x l #",
- "# S l #",
- "# N l #",
- "# @ l #",
- "# O l #",
- "# @ EEEEEEEEEESl #",
- "# N @ @ #",
- "# # lNWWWWWWWWWW #",
- "# l #",
- "# #",
- "########################################",
- }
-
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-
- function trigger_test()
- set_stone("st-blocker",2,17,{name="b1"})
- set_stone("st-blocker",2,18,{name="b2"})
-
- set_item("it-trigger", 4,17,{action="trigger", target="b1"});
- set_stone("st-switch", 5,18,{action="trigger", target="b2"});
- end
-
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-
- cells={}
-
- -- documentation
-
- cells["1"]=cell{{{document, "Sometimes the turnstiles rotate two steps"}}}
-
- -- basics
-
- cells[" "] = cell{floor=floortile}
- cells["#"] = cell{parent=cells[" "],stone=walltile}
- cells["@"] = cell{parent=cells[" "],stone="st-brownie"}
-
- cells["a"] = cell{parent=cells[" "],actor={"ac-blackball", {player=0}}}
- cells["O"] = cell{oxyd}
-
- -- turnstiles:
- --cells["+"] = cell{parent=cells[" "],stone="st-turnstile-green"}
- cells["+"] = cell{parent=cells[" "],stone="st-turnstile"}
-
- cells["%"] = cell{parent=cells[" "],stone="st-brake"}
-
- cells["^"] = cell{parent=cells[" "],stone="st-turnstile-n"}
- cells["v"] = cell{parent=cells[" "],stone="st-turnstile-s"}
- cells["<"] = cell{parent=cells[" "],stone="st-turnstile-w"}
- cells[">"] = cell{parent=cells[" "],stone="st-turnstile-e"}
-
- -- rotators:
-
- cells["r"] = cell{parent=cells[" "],stone="st-rotator-right"}
- cells["l"] = cell{parent=cells[" "],stone="st-rotator-left"}
-
- -- impulse stones
-
- cells["i"] = cell{parent=cells[" "],stone="st-stoneimpulse"}
- cells["I"] = cell{parent=cells[" "],stone="st-stoneimpulse_movable"}
-
- -- bolders and blockers
-
- cells["E"] = cell{parent=cells[" "], stone={"st-bolder", {direction=EAST}}}
- cells["W"] = cell{parent=cells[" "], stone={"st-bolder", {direction=WEST}}}
- cells["N"] = cell{parent=cells[" "], stone={"st-bolder", {direction=NORTH}}}
- cells["S"] = cell{parent=cells[" "], stone={"st-bolder", {direction=SOUTH}}}
-
- cells["X"] = cell{parent=cells[" "], stone="st-blocker"}
- cells["x"] = cell{parent=cells[" "], item="it-blocker"}
-
- cells["w"] = cell{parent=cells[" "], item="it-magicwand"}
-
- cells["P"] = cell{parent=cells[" "], stone="st-pull"}
-
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-
- rs_create_world(level,cells)
- display.SetFollowMode(display.FOLLOW_SCROLLING)
- oxyd_shuffle()
-
- trigger_test()
-