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ss_ox38.lua
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2003-08-26
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8KB
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155 lines
-- Sven Siggelkow 2003
-- Oxyd single player #38
levelw = 61
levelh = 61
difficult = (options.Difficulty==2)
hour = enigma.date("%H")
create_world(levelw, levelh)
oxyd_default_flavor = "d"
fill_floor("fl-wood", 0, 0, levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-rock3",i-1,line)
elseif c == "h" then
set_stone("st-rock3_hole",i-1,line)
elseif c == "c" then
set_stone("st-rock3_break",i-1,line)
elseif c == "M" then
set_stone("st-rock3_move",i-1,line)
elseif c == "H" then
hammer(i-1,line)
elseif c == "." then
set_item("it-extralife",i-1,line)
elseif c == "0" then
set_item("it-hollow",i-1,line)
elseif c == "k" then
set_item("it-key_b",i-1,line)
elseif c == "D" then
set_stone("st-death",i-1,line)
elseif c == "g" then
set_stone("st-grate1",i-1,line)
elseif c=="m" then
set_item("it-coin", i-1,line, {value=1})
elseif c == "*" then
set_item("it-hill",i-1,line)
elseif c == "+" then
set_item("it-tinyhill",i-1,line)
elseif c == "I" then
set_floor("fl-ice_001",i-1,line)
elseif c == "j" then
set_floor("fl-ice_001",i-1,line)
set_item("it-crack0",i-1,line)
elseif c == "n" then
set_floor("fl-normal", i-1, line)
elseif c == ">" then
set_floor("fl-gradient", i-1, line, {type=4})
elseif c == "<" then
set_floor("fl-gradient", i-1, line, {type=3})
elseif c == "C" then
set_stone("st-rock3_break",i-1,line)
document(i-1,line, "Business hours from 8am to 4pm")
elseif c == "T" then
set_stone("st-rock3",i-1,line)
if (hour >= "08") and (hour < "16") then -- only open between 8-16
set_stone("st-rock3_break",i-1,line) end
if difficult == false then -- and while easy mode
set_stone("st-rock3_break",i-1,line) end
elseif c == "1" then
set_item("it-vortex-closed", i-1,line, {name="vortex1", targetx = 33.5, targety = 43.5})
elseif c == "w" then
set_stone("st-timeswitch",i-1,line,{target = "vortex1", action = "open"})
elseif c == "2" then
set_item("it-vortex-closed", i-1,line, {name="vortex2", targetx = 1.5, targety = 5.5})
set_floor("fl-ice_001",i-1,line)
elseif c == "x" then
set_stone("st-timeswitch",i-1,line,{target = "vortex2", action = "open"})
elseif c == "3" then
set_item("it-vortex-closed", i-1,line, {name="vortex3", targetx = 1.5, targety = 59.5})
elseif c == "y" then
set_stone("st-timeswitch",i-1,line,{target = "vortex3", action = "open"})
elseif c == "4" then
set_item("it-vortex-closed", i-1,line, {name="vortex4", targetx = 59.5, targety = 1.5})
elseif c == "z" then
set_stone("st-timeswitch",i-1,line,{target = "vortex4", action = "open"})
elseif c == "O" then
oxyd( i-1, line)
elseif c == "a" then
set_actor("ac-blackball", i-.5,line+.5, {player=0})
end
end
end
-- 0123456789012345678901234567890123456789012345678901234567890
renderLine(00, "###########################################################y#")
renderLine(01, "#a H 3#")
renderLine(02, "# ######D ########################################### ##### #")
renderLine(03, "# # # # # # #")
renderLine(04, "# ####D # ######################### # ############# # # O # #")
renderLine(05, "#1 # >nnn<>nnnnnnn< # # # #")
renderLine(06, "#w #D # #####################c############### ########## ## #")
renderLine(07, "# # # # cccccccccc # # # # #")
renderLine(08, "# # # # # ###########################c####### # # # # # ### #")
renderLine(09, "# # # # # # # #c# # # # # # # # #")
renderLine(10, "# # # # ## ###### # ### # # # #######c# # # # # # # # # # # #")
renderLine(11, "# # # # # # # # #c# # # # # # # # # #")
renderLine(12, "# # # ######### # ##### # # # ##### ### # # # ##### # # # #")
renderLine(13, "# # # # # # # # # # # # ### # # #")
renderLine(14, "# # # ########### ### ### # # # O ####### # # ##### # # # # #")
renderLine(15, "# # # # # # # # # # # # # # # #")
renderLine(16, "# # # ######### # # ### ### # ## ## ##### # # # # # # ### # #")
renderLine(17, "# # # # # # # # # # # # # # # #")
renderLine(18, "# # # # # ##### # ######### # # ### ### # # ### # ##### ### #")
renderLine(19, "# # # # # # .# # # # # # # # # # # # # # #")
renderLine(20, "# # # # # # # # ####### # # # # # ### # # # ##### # # # # # #")
renderLine(21, "# # # # # # # # # # # # # # # # # # # # #")
renderLine(22, "# # ##### # # # # # # # # # # # # # # ######### # # # # # # #")
renderLine(23, "# # # # # # # # # # # # # # #")
renderLine(24, "# ##### # # # # # # ############# # ########### # # ####### #")
renderLine(25, "# # # # # # # # # # #")
renderLine(26, "####### # ##### #k####### ##### # ########### ##### ####### #")
renderLine(27, "# # ##### 0 # # # # # #")
renderLine(28, "# ##### # ##### ############# # ######### # ##### ####### # #")
renderLine(29, "# # # ### # # # # # # #")
renderLine(30, "### # # ####### # ######### # #################### ######## #")
renderLine(31, "# # # ####### # hhhhhhhhh # #")
renderLine(32, "# # # # ####### # #h####### # ###### ###################### #")
renderLine(33, "# # # # # #hhhhh* # # #")
renderLine(34, "# # # # ############# # ################################# # #")
renderLine(35, "# # # D # # # # # # #")
renderLine(36, "# # # ### # # ##### # # # ################################# #")
renderLine(37, "# # # # # ++++++++++ O# #")
renderLine(38, "#######g### # ### # ### ################################### #")
renderLine(39, "# # g # M # # # # #")
renderLine(40, "# # #m#g # # ##### # ################# ##### # #######D# D #")
renderLine(41, "# # #g # # # IIIIIIIIIjIIIIIIIIII# # # # # #")
renderLine(42, "# ### #g # ### ### # # #################I# # # ### # # # #")
renderLine(43, "# #ggggg# # # # #IIIIIIII2IIIIIIIIII# # # # # # # #")
renderLine(44, "# #########g# # ### ### # #######x########### # # # # # # # #")
renderLine(45, "# #ggggg # # # # # # # # # # #")
renderLine(46, "##### # ######### # # # # # ######### # ##### # # # # # # # #")
renderLine(47, "# # # # # # # # # # # # # # # # # #")
renderLine(48, "# # # # # ########### # # # # ##### # # ### # ### # # # # # #")
renderLine(49, "# # # # # # # # # # # # #+++++# # # #")
renderLine(50, "# # # # ############### # # # # # # # # # # ### ##### # # # #")
renderLine(51, "# # # # # # # # # # # # # # # # # # #")
renderLine(52, "# ### # # ########### # # # # # # # # ### # # ####### # # # #")
renderLine(53, "# # # # # # # D # # # D # #H#")
renderLine(54, "##### # ########### # # # # D # # # ### # ### ### #########c#")
renderLine(55, "# # # # # # # # # # # # # # # #ccc#c#")
renderLine(56, "# # ############# # # # # # # # # # # ##### # # ##### #cOc#c#")
renderLine(57, "# # # # # # # # # # # # # #ccc#c#")
renderLine(58, "# ############ #### # ### ##### # # D # # # # ##########T##c#")
renderLine(59, "z4 # # # # # ccCccc#")
renderLine(60, "#############################################################")
-- 0123456789012345678901234567890123456789012345678901234567890
oxyd_shuffle()