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ss_esp97.lua
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2003-08-18
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122 lines
-- Sven Siggelkow 2003
-- ESPRIT #097
levelw = 21
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "a"
set_actor("ac-blackball", 10,6.5, {player=0})
fill_floor("fl-stone",0,0,levelw,levelh)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-door_b", i-1,line)
elseif c =="t" then
set_stone("st-timer", i-1,line)
elseif c=="1" then
set_stone("st-timer", i-1,line, {action="callback", target="s1", interval=0.5})
elseif c=="2" then
set_stone("st-timer", i-1,line, {action="callback", target="s2", interval=2.5})
elseif c=="3" then
set_stone("st-timer", i-1,line, {action="callback", target="s3", interval=3})
elseif c=="4" then
set_stone("st-timer", i-1,line, {action="callback", target="s4", interval=1})
elseif c=="5" then
set_stone("st-timer", i-1,line, {action="callback", target="s5", interval=0.8333})
elseif c=="a" then
set_stone("st-door_c", i-1, line, {name="a"})
elseif c=="b" then
set_stone("st-door_c", i-1, line, {name="b"})
elseif c=="c" then
set_stone("st-door_c", i-1, line, {name="c"})
elseif c=="d" then
set_stone("st-door_c", i-1, line, {name="d"})
elseif c=="e" then
set_stone("st-door_c", i-1, line, {name="e"})
elseif c=="f" then
set_stone("st-door_c", i-1, line, {name="f"})
elseif c=="g" then
set_stone("st-door_c", i-1, line, {name="g"})
elseif c=="h" then
set_stone("st-door_c", i-1, line, {name="h"})
elseif c=="i" then
set_stone("st-door_c", i-1, line, {name="i"})
elseif c=="j" then
set_stone("st-door_c", i-1, line, {name="j"})
elseif c=="k" then
set_stone("st-door_c", i-1, line, {name="k"})
elseif c=="l" then
set_stone("st-door_c", i-1, line, {name="l"})
elseif c=="m" then
set_stone("st-door_c", i-1, line, {name="m"})
elseif c=="n" then
set_stone("st-door_c", i-1, line, {name="n"})
elseif c=="o" then
set_stone("st-door_c", i-1, line, {name="o"})
elseif c=="p" then
set_stone("st-door_c", i-1, line, {name="p"})
elseif c=="q" then
set_stone("st-door_c", i-1, line, {name="q"})
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 01234567890123456789
renderLine(00 , "12345ttttttttttttttt")
renderLine(01 , "####################")
renderLine(02 , "#O # # # # O#")
renderLine(03 , "# o p j a #")
renderLine(04 , "##e#######l###f##b##")
renderLine(05 , "# # # # # #")
renderLine(06 , "#O # O g m O # O#")
renderLine(07 , "# # # # # #")
renderLine(08 , "##q#######n###h##k##")
renderLine(09 , "# i d c # #")
renderLine(10 , "#O # # # # O#")
renderLine(11 , "####################")
renderLine(12 , "tttttttttttttttttttt")
-- 01234567890123456789
oxyd_shuffle()
--double door b e h
local flags = {0,0,0}
-- i 1 2 3
function s1()
enigma.SendMessage(enigma.GetNamedObject("a"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("b"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("c"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("d"), "openclose", nil)
end
function s2()
enigma.SendMessage(enigma.GetNamedObject("f"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("g"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("h"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("i"), "openclose", nil)
end
function s3()
enigma.SendMessage(enigma.GetNamedObject("h"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("j"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("k"), "openclose", nil)
end
function s4()
enigma.SendMessage(enigma.GetNamedObject("l"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("m"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("n"), "openclose", nil)
end
function s5()
enigma.SendMessage(enigma.GetNamedObject("e"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("o"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("p"), "openclose", nil)
enigma.SendMessage(enigma.GetNamedObject("q"), "openclose", nil)
end