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- -- Smutty Smurf 2003
-
- levelw = 39
- levelh = 13
- display.SetFollowMode(display.FOLLOW_SCROLLING)
- create_world(levelw, levelh)
- oxyd_default_flavor = "c"
- set_actor("ac-blackball", 2.5,6.5, {player=0})
-
- fill_floor("fl-black", 0,0, levelw,levelh)
- fill_items( "it-burnable", 0, 0, 24, 13)
- draw_floor("fl-metal",{24,0},{0,1},13)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c == "#" then
- set_stone("st-plain", i-1,line)
- elseif c =="G" then
- set_stone("st-grate2", i-1,line)
- elseif c =="b" then
- set_item("it-brush", i-1,line)
- elseif c =="s" then
- set_item("it-spade", i-1,line)
- elseif c =="d" then
- set_item("it-dynamite", i-1,line)
- elseif c =="f" then
- set_item("it-extinguisher", i-1,line)
- elseif c =="~" then
- set_item("it-burnable", i-1,line, {name="burnable1"})
- elseif c =="+" then
- set_item("it-burnable", i-1,line, {name="burnable2"})
- elseif c =="t" then
- set_item("it-trigger", i-1,line, {invisible=1, action="callback", target="s1"})
- elseif c =="k" then
- set_item("it-key_a", i-1,line)
- elseif c =="B" then
- set_stone("st-key_a", i-1, line, {action="openclose", target="door1"})
- elseif c =="D" then
- set_stone("st-key_a", i-1, line, {action="openclose", target="door2"})
- elseif c =="A" then
- set_stone("st-door_c", i-1, line, {name="door1"})
- elseif c =="C" then
- set_stone("st-door_c", i-1, line, {name="door2"})
- elseif c =="e" then
- set_stone("st-door_c", i-1, line, {name="door3"})
- elseif c =="E" then
- set_stone("st-coinslot", i-1,line, {action="openclose", target="door3"})
- elseif c=="m" then
- set_item("it-coin", i-1,line,{value=3})
- elseif c =="1" then
- set_item("it-extralife", i-1,line)
- elseif c =="2" then
- set_item("it-magicwand", i-1,line)
- elseif c =="3" then
- set_item("it-document", i-1,line)
- elseif c =="4" then
- set_item("it-cherry", i-1,line)
- elseif c =="5" then
- set_item("it-weight", i-1,line)
- elseif c =="6" then
- set_item("it-hammer", i-1,line)
- elseif c =="7" then
- set_item("it-sword", i-1,line)
- elseif c =="8" then
- set_item("it-wrench", i-1,line)
- elseif c =="9" then
- set_item("it-seed", i-1,line)
- elseif c =="0" then
- set_item("it-brake", i-1,line)
- elseif c =="u" then
- set_item("it-umbrella", i-1,line)
-
- elseif c=="O" then
- oxyd(i-1,line)
- end
- end
- end
- -- 012345678901234567890123456789012345678
- renderLine(00 , "#######################################")
- renderLine(01 , "#bbb#uuuu#ffff#12 3#76 3# #")
- renderLine(02 , "#bbb#uuuu#ffff#4564#2 18# O O O #")
- renderLine(03 , "#bbb#uuuu#ffff#8907#8907# #")
- renderLine(04 , "#bbb#uuuu#ffff# 4mm# 666# #")
- renderLine(05 , "# #AB###CD###GGGG#GGGG# #")
- renderLine(06 , "# t ~ E #")
- renderLine(07 , "#k #GGGG#GGGG# e #")
- renderLine(08 , "#sss#dddd# # # #")
- renderLine(09 , "#sss#dddd# # # #")
- renderLine(10 , "#sss#dddd# # # O O O #")
- renderLine(11 , "#sss#dddd# # +# #")
- renderLine(12 , "#######################################")
- -- 012345678901234567890123456789012345678
-
- function s1()
- enigma.SendMessage(enigma.GetNamedObject("burnable1"), "ignite", nil)
- enigma.SendMessage(enigma.GetNamedObject("burnable2"), "ignite", nil)
- end
-
-