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GameStar Special 2004 August
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Enigma-081.exe
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levels
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ss_esp95.lua
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2003-08-20
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4KB
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100 lines
-- Smutty Smurf 2003
levelw = 39
levelh = 13
display.SetFollowMode(display.FOLLOW_SCROLLING)
create_world(levelw, levelh)
oxyd_default_flavor = "c"
set_actor("ac-blackball", 2.5,6.5, {player=0})
fill_floor("fl-black", 0,0, levelw,levelh)
fill_items( "it-burnable", 0, 0, 24, 13)
draw_floor("fl-metal",{24,0},{0,1},13)
function renderLine( line, pattern)
for i=1, strlen(pattern) do
local c = strsub( pattern, i, i)
if c == "#" then
set_stone("st-plain", i-1,line)
elseif c =="G" then
set_stone("st-grate2", i-1,line)
elseif c =="b" then
set_item("it-brush", i-1,line)
elseif c =="s" then
set_item("it-spade", i-1,line)
elseif c =="d" then
set_item("it-dynamite", i-1,line)
elseif c =="f" then
set_item("it-extinguisher", i-1,line)
elseif c =="~" then
set_item("it-burnable", i-1,line, {name="burnable1"})
elseif c =="+" then
set_item("it-burnable", i-1,line, {name="burnable2"})
elseif c =="t" then
set_item("it-trigger", i-1,line, {invisible=1, action="callback", target="s1"})
elseif c =="k" then
set_item("it-key_a", i-1,line)
elseif c =="B" then
set_stone("st-key_a", i-1, line, {action="openclose", target="door1"})
elseif c =="D" then
set_stone("st-key_a", i-1, line, {action="openclose", target="door2"})
elseif c =="A" then
set_stone("st-door_c", i-1, line, {name="door1"})
elseif c =="C" then
set_stone("st-door_c", i-1, line, {name="door2"})
elseif c =="e" then
set_stone("st-door_c", i-1, line, {name="door3"})
elseif c =="E" then
set_stone("st-coinslot", i-1,line, {action="openclose", target="door3"})
elseif c=="m" then
set_item("it-coin", i-1,line,{value=3})
elseif c =="1" then
set_item("it-extralife", i-1,line)
elseif c =="2" then
set_item("it-magicwand", i-1,line)
elseif c =="3" then
set_item("it-document", i-1,line)
elseif c =="4" then
set_item("it-cherry", i-1,line)
elseif c =="5" then
set_item("it-weight", i-1,line)
elseif c =="6" then
set_item("it-hammer", i-1,line)
elseif c =="7" then
set_item("it-sword", i-1,line)
elseif c =="8" then
set_item("it-wrench", i-1,line)
elseif c =="9" then
set_item("it-seed", i-1,line)
elseif c =="0" then
set_item("it-brake", i-1,line)
elseif c =="u" then
set_item("it-umbrella", i-1,line)
elseif c=="O" then
oxyd(i-1,line)
end
end
end
-- 012345678901234567890123456789012345678
renderLine(00 , "#######################################")
renderLine(01 , "#bbb#uuuu#ffff#12 3#76 3# #")
renderLine(02 , "#bbb#uuuu#ffff#4564#2 18# O O O #")
renderLine(03 , "#bbb#uuuu#ffff#8907#8907# #")
renderLine(04 , "#bbb#uuuu#ffff# 4mm# 666# #")
renderLine(05 , "# #AB###CD###GGGG#GGGG# #")
renderLine(06 , "# t ~ E #")
renderLine(07 , "#k #GGGG#GGGG# e #")
renderLine(08 , "#sss#dddd# # # #")
renderLine(09 , "#sss#dddd# # # #")
renderLine(10 , "#sss#dddd# # # O O O #")
renderLine(11 , "#sss#dddd# # +# #")
renderLine(12 , "#######################################")
-- 012345678901234567890123456789012345678
function s1()
enigma.SendMessage(enigma.GetNamedObject("burnable1"), "ignite", nil)
enigma.SendMessage(enigma.GetNamedObject("burnable2"), "ignite", nil)
end